Steaky Posted March 19, 2010 Report Share Posted March 19, 2010 The Great Class Dash By Dylan 'Steaky' Loney Hey Everyone! I've finally released the first public version of my Team Fortress mod, and I would love it if you would give it a playthrough and let me know what you think. The game is a platformer similar to the flash game Canabalt. The first level starts out with you controlling only the scout. The only control in this stage is jumping, and its relatively easy to clear all the obstacles and reach the end of the level. Later levels introduce more classes though, and in the end, you will have to quickly switch between all nine to reach the finish. For more information, please visit http://classdash.yolasite.com A trailer is also available here : Download links : http://forums.tf2maps.net/downloads.php?do=file&id=3464 http://www.fpsbanana.com/maps/129215 http://www.moddb.com/mods/the-great-class-dash/downloads/the-great-class-dash I have done my best to try to get the game to run with as few problems as possible, but there are still some glitches in the game (the class selection can be especially tricky, and may glitch if you try to change classes too quickly). I appologize if this happens. Special thanks to TF2Maps.net for their work on the Swamp pack. Please let me know if you have any questions or feedback about the game. TheGreatClassDash@Gmail.com Quote Link to comment Share on other sites More sharing options...
e-freak Posted March 19, 2010 Report Share Posted March 19, 2010 Woah - that looks totally awesome! Great work. Is it purely I/O based scripting in Hammer or did you actually code that stuff? Quote Link to comment Share on other sites More sharing options...
BJA Posted March 19, 2010 Report Share Posted March 19, 2010 Awesome and inspirational work, love the one with the lava Quote Link to comment Share on other sites More sharing options...
-HP- Posted March 19, 2010 Report Share Posted March 19, 2010 omg, this is awesome! Might get me to reinstall TF2 Quote Link to comment Share on other sites More sharing options...
Psy Posted March 19, 2010 Report Share Posted March 19, 2010 Congrats on the mention on the PCG site. Looks awesome! Quote Link to comment Share on other sites More sharing options...
Furyo Posted March 19, 2010 Report Share Posted March 19, 2010 Very cool of you to post this here, I was waiting for the release ever since Kotaku posted the video Quote Link to comment Share on other sites More sharing options...
Minos Posted March 19, 2010 Report Share Posted March 19, 2010 Awesome! Quote Link to comment Share on other sites More sharing options...
Steaky Posted March 19, 2010 Author Report Share Posted March 19, 2010 Hey Everyone! Thanks for the feedback, I'm glad you like it. Again, I'm sorry if you encounter any bugs, I know they can be frustrating. Quote Link to comment Share on other sites More sharing options...
-HP- Posted March 19, 2010 Report Share Posted March 19, 2010 That's why we're here to bug test stuff and give feedback. (among other things... ) Quote Link to comment Share on other sites More sharing options...
Zeta Posted March 20, 2010 Report Share Posted March 20, 2010 Looks great, I really love the look of your levels. Quote Link to comment Share on other sites More sharing options...
⌐■_■ Posted March 21, 2010 Report Share Posted March 21, 2010 spotlight! Quote Link to comment Share on other sites More sharing options...
-HP- Posted March 21, 2010 Report Share Posted March 21, 2010 spotlight! Agreed, we haven't had a spotlight in a while. Quote Link to comment Share on other sites More sharing options...
Furyo Posted March 21, 2010 Report Share Posted March 21, 2010 I've just played through Canada and Egypt. To sum up my experience, I think you have a great game design flawed by a myriad of bugs that make what would be an impeccable execution a very frustrating experience. The maps are gorgeous, well planned and executed. The classes are well defined and their use is varied. The controls would be simple if they were responsive and there was no latency in game. The level design would be enjoyable if characters didn't fall through the floor, or ran continuously on the same x axis regardless of obstacles or platforms below them. I understand you have scripted the whole game, and by "scripted" I take it there is very little code involved that isn't TF2's. I would recommend you enroll a programmer to help you iron out these issues because I would very much like to see this mod be as awesome as it says on the tin. Quote Link to comment Share on other sites More sharing options...
General Vivi Posted March 21, 2010 Report Share Posted March 21, 2010 nice work dude, great presentation! Love the idea! Quote Link to comment Share on other sites More sharing options...
Furyo Posted March 22, 2010 Report Share Posted March 22, 2010 If you don't mind, I sent the link to this thread to Crecente over at Kotaku, so they put up an article on your work: http://kotaku.com/5499128/side+scrollin ... r-download Quote Link to comment Share on other sites More sharing options...
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