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GDC 2010 - Leadwerks Engine technology Demo


michi.be

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I was contracted by the creator of the Leadwerks engine to do a sample movie showing the engine in a nice way with a 3min fly-through movie for this years Games Developer Conference.

I decided to do a mountain environment with underwater, lake, some animals and other stuff. I had some more ideas but I also had a tight deadline of two/three weeks for the complete project which consists of three levels. Due other jobs I did it in my spare time around three to five hours a day.

It was a bit tricky in some ways because the engine has some limitations which will be sorted out soon but were still in for the demo like a five terrain texture limit, no real decals (got decal code at the last two remaining days of the project) and 15 vegetation layer limit.

But at the end I'm feeling good with the result. Some rock textures could be sharper and some more color spots would have been nice. But this are the downsides of jobs and timelimits.

Screenshots:

pure3d_leadwerks_techdemo_gdc2010_1.jpg

pure3d_leadwerks_techdemo_gdc2010_2.jpg

pure3d_leadwerks_techdemo_gdc2010_3.jpg

pure3d_leadwerks_techdemo_gdc2010_4.jpg

pure3d_leadwerks_techdemo_gdc2010_5.jpg

pure3d_leadwerks_techdemo_gdc2010_6.jpg

And the videos on YouTube:

http://www.youtube.com/user/pure3dviz

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Thanks guys. The bloom can't be tuned so far. Most settings have an on/off option. Not like Crysis for example where you cna tune every little setting.

If I turn off bloom there's something missing. If I turn it on with HDR the sky looks bright. Then I can tone down the brightness which results in a dark environment but brighter sky.

The movies were recorded looking at the sun so it's very bright. There'll be a downloadable version in a month or so. Most times the sky is ok.

HP: Yes these are my vegetation assets. Leadwerks licensed my Nature Pack. I use a modified version of my pack for this level plus new stuff.

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aaaah ok. man i wanna touch this editor, looks really cool. is there any way to try it? there is a demo of the

Leadwerks Engine Evaluation Kit 2.3 and there is a Leadwerks Engine SDK 2.31 - is in one of them the editor with some assets included where i can take a look over it? its not easy to find out, what is what :D

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The 2.3 is the evaluation. 2.31 was the recent update with bugfixes.

The evaluation kit has some basic assets and levels. Clients get advanced forum access and can download my Nature Pack which has been licensed for usage with Leadwerks and all commercial projects.

It's sometimes a bit hard to get an overview because the engine developes really fast for the fact that it's a one-man-project. :)

I don't know if SSDO is in the Eval-kit for example or not.

For 200 USD it's a good buy anyways. A bit to much made for coders and I wish more stuff for artists right out of the box. But there's a feature request forum too.

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Thanks.

It's definitly missing some animals which I need to get some more attention for realtime-viz. The animals are what I really loved playing Crysis.

I'll get to my freelancer and order some more animals. He's a good guy. Bartek Rydel, if anyone needs a freelancer too. I can really recommend him. :)

I really suck at organic (human/animal) modelling and animating, hehe.

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