D3ads Posted May 10, 2011 Report Posted May 10, 2011 I think some of the popularity of the Source engine games is just that though.. because the technology is old they can run on the lower-end systems and people from poorer countries and regions who can't afford the biggest brand new PC can play the games quite easily. Quote
Puddy Posted May 10, 2011 Report Posted May 10, 2011 ... and it leaves room to focus on the game itself. Plenty'o'room! Quote
Gloglebag Posted May 10, 2011 Report Posted May 10, 2011 Source engine looks fantastic, it's the tools that are outdated and crappy. For a company with such a strong mod following that's a dammed shame. Quote
Campaignjunkie Posted May 10, 2011 Report Posted May 10, 2011 Mapping for Portal 2 has made me realize how important BSP is for it... I can't imagine prototyping this in an editor with crappy BSP or grayboxing tools. In that sense, tools-wise, it's a perfect fit for Source. Maybe BSP isn't as dead as everyone thinks it is. Quote
Sentura Posted May 10, 2011 Report Posted May 10, 2011 Mapping for Portal 2 has made me realize how important BSP is for it... I can't imagine prototyping this in an editor with crappy BSP or grayboxing tools. In that sense, tools-wise, it's a perfect fit for Source. Maybe BSP isn't as dead as everyone thinks it is. bsp is just a way of showing visible clusters at a time instead of rendering the entire map. i don't see why people call it outdated, most data structures like the bsp have been created like 50 years ago and are still in use today. Quote
insta Posted May 10, 2011 Report Posted May 10, 2011 I think he was speaking of brushes you big silly billy!!!! edit: but yes, bsp as a data structure something or another has been around for 50 years and its refreshing to see it still around Quote
Campaignjunkie Posted May 10, 2011 Report Posted May 10, 2011 I think he was speaking of brushes you big silly billy!!!! SENTURA YOU ARE SO SILLY Quote
ElectroSheep Posted May 10, 2011 Report Posted May 10, 2011 I love brushes, expecially with hammer (and it's texturing tools, sooo simple (take it, Max!!)) I was very disapointed when I dicovered the brushes system in UE3 I know, everything is about models today but... a simple wall need brushes !! Quote
Sentura Posted May 11, 2011 Report Posted May 11, 2011 I think he was speaking of brushes you big silly billy!!!! SENTURA YOU ARE SO SILLY but brushes have nothing to do with the bsp structure http://en.wikipedia.org/wiki/Binary_space_partitioning Quote
Zyn Posted May 11, 2011 Report Posted May 11, 2011 Suddenly: http://www.thinkwithportals.com/blog.php?id=5443&p=1 Today we're opening up the beta of the Portal 2 Authoring Tools to everyone! It's available as a free download for all owners of the PC version of Portal 2 and can be found under the "Tools" tab in Steam. The Portal 2 Authoring Tools include versions of the same tools we used to make Portal 2. They'll allow you to create your own singleplayer and co-op maps, new character skins, 3D models, sound effects, and music. The tools also include a huge amount of instances to get things going. Quote
Campaignjunkie Posted May 11, 2011 Report Posted May 11, 2011 but brushes have nothing to do with the bsp structure http://en.wikipedia.org/wiki/Binary_space_partitioning Yes, yes, we all know what BSP actually is But in this forum, "BSP" has evolved as slang for "brushwork." It's been in usage for a while... viewtopic.php?f=57&t=16155&p=291991&hilit=BSP#p291991 viewtopic.php?f=23&t=14350&p=289865&hilit=BSP#p289865 viewtopic.php?f=57&t=15911&p=283525&hilit=BSP#p283525 viewtopic.php?f=57&t=15691&p=278003&hilit=BSP#p278003 and that concludes this public service announcement Quote
Rick_D Posted May 11, 2011 Report Posted May 11, 2011 I think he was speaking of brushes you big silly billy!!!! SENTURA YOU ARE SO SILLY but brushes have nothing to do with the bsp structure http://en.wikipedia.org/wiki/Binary_space_partitioning god almighty stop being a dick, i swear you do it on purpose Quote
twiz Posted May 11, 2011 Report Posted May 11, 2011 I just finished it... epic. And on the topic of the source engine.. I think the industry broke the immersibility/believability barrier in the early/mid 2000s. I've never played a source engine game which required a significant leap of faith to believe what is going on. I replay HL2/ep1/ep2 every so often, and I'm never struggling to cope with outdated graphics like I do playing HL1 or anything of that generation, and HL2 is going on 7 years old. Granted, it pales in comparison graphically to the Crysis games or Uncharted or etc, but for me, those enhancements are "sugar on top" - source graphics are good enough for me to be able to fully appreciate the story and gameplay aspects without being distracted by fractures in graphical immersion. Valve continues to tweak Source to bring a little bit more to the table, and combined with their superb level designers and environmental artists, can still drop my jaw from time to time. Parts of Portal 2 had me gaping, and nothing in between had me yearning for more. Quote
Tailgunner Posted May 19, 2011 Report Posted May 19, 2011 http://www.youtube.com/watch?v=JdOOBoCA ... dded#at=32 valve hates adobted children Quote
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