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Ex "Max Payne" level designer, new vision, new studio


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Posted

Guys,

I need talented artists and designers with Unreal Engine 3 expertise for my new 3rd person action adventure title. 1 year of pre-production completed. Xbox 360 exclusive. Unreal Engine 3.

If you want to help bring another successful worldwide franchise to life, please get in touch below. I am offering hands-on mentorship and training. Candidates in Melbourne, Australia.

Any questions: marty@figureheadstudios.com.au

Level Designer

Description:We need talented Level Designers to create fun gameplay experiences that will astonish people. Working with an established set of mechanics, rules and guidelines; you will create box worlds, compose gameplay then handball completed Levels to 3D artists for beautification. We need Level Designers to take ownership of each gameplay mode (Single Player, 2 Player Co-Op, Deathmatch) and deliver something special for audiences.

Responsibilities:

· Create 3D box world game levels for an Xbox 360 action game as scheduled by the Lead Designer

· Tweak, refine and polish gameplay to ensure maximum fun factor for the end user

· Create, build and script gameplay elements such as enemies, items, music, audio, events, interactivity and puzzles for Single Player, Deathmatch and Co-operative gameplay modes

Minimum Requirements:

· 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent

· A solid understanding of 3D space, game object placement, pacing, game flow and fun factor

· Strong portfolio of completed Level Designs

· A mastery of UnrealEd and Kismet

· Excellent creative skills. Ability to innovate while working within design guidelines and technical limitations

· Must follow direction, openly seek feedback regarding work and be receptive to constructive criticism

· Ability to multitask, prioritize and work effectively within deadlines

· High personal standards as demonstrated in quality and pride of work

· Knowledge of prominent and successful games and the ability to analyze, critique and discuss

· Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide

Preferred Requirements:

· Knowledge of the game development process and production pipelines

· Experience on multiple platforms and genres a plus

3D Artist

Responsibilities:

· Create cutting edge 3D assets for an Xbox 360 action game such as environments, objects, items, vehicles,

animated and dynamic content as scheduled by the Art Director

· Continually push the creative envelope and strive to make the best game possible within the projects constraints

· Must effectively receive and give constructive criticism

· Must be self-motivated, proactive and continually strive to improve

Minimum Requirements:

· 2 years game mod experience or equivalent demonstrating exceptional knowledge, ability and talent

· Mindblowing portfolio

· Proficient experience with industry standard 2D\3D Software packages

· Superior eye for light, shade, color, detail

· Exceptional understanding of form, shape, structure in regard to modeling

· Understands the end user experience

· Ability to multitask, prioritize and work effectively within deadlines

· High personal standards as demonstrated in quality and pride of work

· Impeccable sense of quality and an unrelenting desire to create AAA quality entertainment experiences for gamers worldwide

Preferred requirements:

· An ‘all rounder’ with experience in illustration, modeling, texturing and concept drawing

· Strong foundation in the traditional arts

· Knowledge of the game development process and production pipelines

If you have the drive and enthusiasm to create truly great games, please submit the following to:

jobs@figureheadstudios.com.au

Cover letter

Resume

Work samples

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