joshcr Posted February 28, 2010 Report Posted February 28, 2010 I'm really hoping to join a mod group and eventually become an environment modeller.Any suggestion? [attachment=1]shack.jpg[/attachment] Quote
Bl1tz Posted March 1, 2010 Report Posted March 1, 2010 What game is that model supposed to be for? Hard Drivin' on Sega Genesis? I suggest that you load up any recently released big budget game and look at the environment art. Take a good, long look at the textures and models in whatever game you choose, take screenshots of the art, and then try to come as close as possible to the quality and fidelity of those screenshots as you possibly can when you make your own art. Once you do that successfully, I'd say you're on the right track to becoming an environment modeler. edit: for reference http://www.mobygames.com/game/genesis/h ... creenshots Quote
Erny Posted March 2, 2010 Report Posted March 2, 2010 Looks really nice, interesting clean style. But you need to add windowframes. :megaman: Quote
RexM Posted March 3, 2010 Report Posted March 3, 2010 It's hard to judge whether it's good or not, because you haven't told us which game you want to mod for. For all we know, that's the exact style of an older game you want to mod for. Anyways, here are some quick tips. This is of course going under the assumption that you want to go for the quality games have been at for the last 4-6 years. In modern games, you don't need to be so skimpy with tri counts at all. Most engines have various performance-enhancing features such as occlusion, and options that will aid you to setup different LoD versions for your models. Aside from having an adequate level of detail in the polygon department, textures are extremely important. High resolution textures with high-quality normal and specular maps add so much to a model. They're extremely important to create that 'AAA' look. Here's a basic rule of thumb: If you have your eyes on a company you want to work for, aim for the level of quality that they put out. Let their quality inspire you to match/surpass it. Never let it discourage you - even the people working for those companies' started somewhere as well, and a lot of them started modding. Hell, a lot of them got into the industry because of their prowess at modding, in addition to being associated with well-known mod teams. Just keep at it, and model as much as you can. If you're making that house from your mind, next try making a building based off a photograph. That's extremely good practice. Keep at it. Quote
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