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Levels and some Vegetation models


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  • 1 month later...
Posted

New asset, rocks next :

I unwrapped the fallen tree in Roadkill, but I gotta redo it to fix some stretching and make better use of uv space... although I couldn't seem to move the uv's around in the uv view much.

fallenfirtrees1.jpg

Posted

Holy shit! That looks amazing! Has got to be the best looking forest I've seen in a game to date, at least based on those screenshots~Great to see people doing high quality assets like these for Cryengine

Posted

RIght side trunk seems to be floating, atleast it looks like it. Remove it and you'll have much better screenshot! :) Other than that, looks massively awesome. Good work.

sscene.jpg

Posted

Looking very nice, Rex. One suggestion I would make is, as long as it doesn't add too much to the tri-count, to use actual models as the cut off branches near the bottom of the trunk. Just a 4-sided cube rotated correctly will work.

Once you reach a certain height on the tree, using planes like you've been doing would do the trick.

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