RexM Posted February 25, 2010 Report Posted February 25, 2010 Here is some of my level design work done in Sandbox 2 using Cryengine 2 and some vegetation modeling I have also created. I have been mapping for a couple years now, and I hope to get a job at Crytek sometime in the future. This map is very rough, as it's mostly used just to test new models. I just recently finished this set of trees for a mod team called French Touch Studios, who are creating the multiplayer-focused title called Casus Belli. Tri counts are decent, but I may add LoD's too; so I can lower draw calls and tri counts. Some older work I did for Petrograd, a Crysis mod. This is also when I first started modeling vegetation. An older mod I worked on; the first team I was in. The mod's name was The Creation. Another map for the same mod. Quote
Bl1tz Posted March 1, 2010 Report Posted March 1, 2010 Some cool lookin' stuff there The trees look pretty good, my only complaint is that in some of the closer screenshots, the tree trunk texture doesn't hold up so well. It looks sort of rubbery and too gray...almost like a tire or something. It could just be the screenshot though... Quote
The Vulture Posted March 1, 2010 Report Posted March 1, 2010 Excellent work, Rex, you know what we think of your work. /gustav. And yeah, some of your image links are broken. Quote
RexM Posted March 1, 2010 Author Report Posted March 1, 2010 Thanks guys. Bl1tz : I definitely know what you mean about the tree trunk texture; I've decided on replacing it with something that is of a higher level of quality, as well as having more color and shade variation on the texture itself. I think that's where I went wrong originally. Vulture : Which ones are broken? They are all working for me.. Quote
The Vulture Posted March 1, 2010 Report Posted March 1, 2010 Vulture : Which ones are broken? They are all working for me.. Must've been something with my browser. It's all working now. Quote
RexM Posted March 3, 2010 Author Report Posted March 3, 2010 Thanks 2-d Chris. By the way, out of the Crysis 2 screens currently released, have you worked on any of the levels shown? Here's an update on the trees. I adjusted various shader settings on a variety of vegetation models, in addition to replacing the trunk texture for the trees. You might notice the improved Time of Day settings as well. Quote
mjens Posted March 3, 2010 Report Posted March 3, 2010 Really nice, will you release this pack or it's for your own levels? :> Quote
RexM Posted March 3, 2010 Author Report Posted March 3, 2010 I may release the set if the team I am working with doesn't mind. Quote
mjens Posted March 3, 2010 Report Posted March 3, 2010 That would be great! Can you post textures wireframes of some trees. I'm trying to make my own tree but in every case I can see a lot of planes of leafs. Maybe you have a tutorial? Quote
RexM Posted March 3, 2010 Author Report Posted March 3, 2010 I'll post the wireframes later... for now, I'll leave you with some tips. There aren't a ton of tutorials out there - most of it is trial and error. Here is something, though. http://www.andyzibits.com/tut_low_poly_trees.html That's probably not the best tutorial, as you can really see the edges on that tree. It really does just come down to trial and error... I've never really found a full vegetation modeling tutorial before. Quote
AlexM Posted March 15, 2010 Report Posted March 15, 2010 I love that last set of 4 shots there, awesome work! Quote
⌐■_■ Posted March 17, 2010 Report Posted March 17, 2010 I love your pinetrees! looking pretty valid =) Quote
PhilipK Posted March 18, 2010 Report Posted March 18, 2010 Awesome stuff! Love that you have a lot of mid sized vegetation in the last shots. Usually when you see game forests people tend to do some grass/tiny bushes and large trees. Solid work Quote
JeanPaul Posted March 24, 2010 Report Posted March 24, 2010 Honestly, who the hell even still uses 56k? Quote
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