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Levels and some Vegetation models


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Posted

Here is some of my level design work done in Sandbox 2 using Cryengine 2 and some vegetation modeling I have also created.

I have been mapping for a couple years now, and I hope to get a job at Crytek sometime in the future. :)

This map is very rough, as it's mostly used just to test new models.

I just recently finished this set of trees for a mod team called French Touch Studios, who are creating the multiplayer-focused title called Casus Belli.

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Tri counts are decent, but I may add LoD's too; so I can lower draw calls and tri counts.

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Some older work I did for Petrograd, a Crysis mod. This is also when I first started modeling vegetation.

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An older mod I worked on; the first team I was in. The mod's name was The Creation.

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Another map for the same mod.

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Posted

Some cool lookin' stuff there :)

The trees look pretty good, my only complaint is that in some of the closer screenshots, the tree trunk texture doesn't hold up so well. It looks sort of rubbery and too gray...almost like a tire or something. It could just be the screenshot though...

Posted

Thanks guys.

Bl1tz : I definitely know what you mean about the tree trunk texture; I've decided on replacing it with something that is of a higher level of quality, as well as having more color and shade variation on the texture itself. I think that's where I went wrong originally.

Vulture : Which ones are broken? They are all working for me..

Posted

Thanks 2-d Chris. :) By the way, out of the Crysis 2 screens currently released, have you worked on any of the levels shown?

Here's an update on the trees. I adjusted various shader settings on a variety of vegetation models, in addition to replacing the trunk texture for the trees. You might notice the improved Time of Day settings as well.

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Posted

That would be great! Can you post textures wireframes of some trees. I'm trying to make my own tree but in every case I can see a lot of planes of leafs. Maybe you have a tutorial?

Posted

I'll post the wireframes later... for now, I'll leave you with some tips.

There aren't a ton of tutorials out there - most of it is trial and error.

Here is something, though.

http://www.andyzibits.com/tut_low_poly_trees.html

That's probably not the best tutorial, as you can really see the edges on that tree. It really does just come down to trial and error... I've never really found a full vegetation modeling tutorial before.

  • 2 weeks later...
Posted

Awesome stuff! Love that you have a lot of mid sized vegetation in the last shots. Usually when you see game forests people tend to do some grass/tiny bushes and large trees. Solid work :)

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