deceiver Posted February 23, 2010 Report Share Posted February 23, 2010 I'm gonna steal your idea HP =P...well others have probably done it, but whatever, I saw yours first ! So yeah, this will be my sketchbook thread and I'll post any WIP shots and eventually final ones of 3D models I'm currently doing. Would love to get everyone's feedback on anything! Today, I just started texturing the models I've done for my demo reel in the last month. I'm starting by this house, this is just the base clean texture, still need to dirty up the rock and such (windows and such are done though). All the nice details and complete texture should be done by tomorrow if all goes well: Quote Link to comment Share on other sites More sharing options...
DELTATHUND3R Posted February 23, 2010 Report Share Posted February 23, 2010 looking good matey. Quote Link to comment Share on other sites More sharing options...
D3ads Posted February 23, 2010 Report Share Posted February 23, 2010 Nice start! Quote Link to comment Share on other sites More sharing options...
-HP- Posted February 23, 2010 Report Share Posted February 23, 2010 Nice, nice! Having a sketchbook thread is awesome, keeps you motivated! Now continue on updating this! Nice start also, but don't forget to post textures, wires, whatever helps us giving you better feedback. Quote Link to comment Share on other sites More sharing options...
Zeta Posted February 23, 2010 Report Share Posted February 23, 2010 Wires for the chair would be nice. Quote Link to comment Share on other sites More sharing options...
deceiver Posted February 24, 2010 Author Report Share Posted February 24, 2010 Arrr, didn't manage to finish roof and electric meter today, but here's how it's looking so far: Here's the wire for the chair as well, was kinda a bitch to model since everything had to be connected together, but I got through it eventually. Almost scrapped it and restarted at one point cause wasn't too happy with it. Quote Link to comment Share on other sites More sharing options...
BJA Posted February 24, 2010 Report Share Posted February 24, 2010 This looks like a cool little scene when finished Props/assets are fine and well placed, but I would definitely spend more polygons on the building. For example the door, windows, the wooden floor in front of the house etc. The building is the main piece in this scene, so I think it should be more detailed (I know it's wip). Maybe it's just me, but the windows next to the door look like they are a bit to low? Textures are looking good so far, but need some better normalmaps. Quote Link to comment Share on other sites More sharing options...
deceiver Posted February 24, 2010 Author Report Share Posted February 24, 2010 Yeah, I was a little too conservative on the polycount as this was one of the first models I started with and was thinking most of the detail would go through the normal map. I've been trying to keep "game-ready assets in mind". How do you think I could improve on the normal map? farm overview.jpg[/attachment] Quote Link to comment Share on other sites More sharing options...
deceiver Posted February 24, 2010 Author Report Share Posted February 24, 2010 Finished the texture today: Onto another building, probably the barn or grain elevator you see in the shot. Quote Link to comment Share on other sites More sharing options...
BaRRaKID Posted February 25, 2010 Report Share Posted February 25, 2010 I think you should desaturate the blue from the roof a bit, it looks too strong as it is now. Also the house bricks look a bit glossy in some places, might be because of the normal map, you should maybe soften it a bit. Quote Link to comment Share on other sites More sharing options...
deceiver Posted February 25, 2010 Author Report Share Posted February 25, 2010 Yeah, I reduced the glossiness in the spec map. Per my ref, the whiter bricks were a tad glossy, but looks off, so took it out. Wasn't too sure about the roof, but that kinda confirms it. I'll see if I'll need to desaturate it a bit after I do the lighting for the scene today. Quote Link to comment Share on other sites More sharing options...
deceiver Posted March 14, 2010 Author Report Share Posted March 14, 2010 I'm a bit in a dilemma for the grass in my farm. Don't know if I should go with a greener version or a yellower one. The greener version is more visually interesting (I think) as it creates a better contrast with most of the models whereas the yellower one makes more sense (since it's kinda abandoned and noone takes care of it), but has less of a nice contrast with most of the things. Given that I'll be adding dead crops in the background in the field you see which will be yellower, I'm leaning toward to greener version of the grass so they don't blend too much together, but there's still this nagging feeling of using the yellower one because it makes more sense =S. What do you guys make of it: EDIT Currently trying to overlay the two green and yellow variants and see how that goes. The mix of the two is the last pic. EDIT2 After some more tweaking, added a some variation of green in yellow on the grass plane texture itself and changed up ground texture and arrived at the last pic, think I'll keep this for now (I'll probably change my mind again at some point =P). Newer one is the first pic: Quote Link to comment Share on other sites More sharing options...
2d-chris Posted March 14, 2010 Report Share Posted March 14, 2010 yellowdarker gets my vote ;] Quote Link to comment Share on other sites More sharing options...
deceiver Posted March 14, 2010 Author Report Share Posted March 14, 2010 Don't you find it kills the contrast a bit between everything though? Quote Link to comment Share on other sites More sharing options...
deceiver Posted March 30, 2010 Author Report Share Posted March 30, 2010 Nearing the final render for the school demo scene. Here's the test render with composited layers: Still a couple of issues to sort out with the render layers. Realised that I'll have to separate transparent parts and such. Whatcha think guys? Quote Link to comment Share on other sites More sharing options...
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