Jump to content

Recommended Posts

Posted

":246vumq1]:( yeah... cos you all knew what that was!

Anyways, there's some things in real life that just doesn't work in a game, and that's a perfect example of one of those things. Because you have to reuse the same prop over and over again. they could at least made a few solar panel variations like broken ones or whatever. Ah fuck it...

That's exactly why it works in a game. You need a central tower, a couple parts to assemble a solar panel, and you can make one as big as you want extremely cheaply provided your engine supports mesh instancing. The central tower is a natural glowing beacon that's a valuable landmark from anywhere nearby, and the subtle haze effect also helps fill in the larger footprint in the long-distance silhouette. The base of the solar panels creates an instant obstacle grid on the ground that you still have complete control over depending on the arrangement you use for the panels. This can be easily complemented by your existing palette of ground-level parts for additional layout and cover flow and control. If the panels are large enough, you've got a vehicle slalom course (imagine in the context of Halo, weaving through these on the back gun of a warthog while pursuing ghosts are weaving in and out of the pillars around you). Depending how you make the meshes, you can get variations from broken ones, or from subtle shifts in the angle of the panels, but there's far worse and more blatant cases of re-use of the same asset in other games in situations where you normally wouldn't see the same thing populating a large area to hold that against a case where you actually would.

I pushed hard for one of these in Borderlands. Assets got made, but it got chopped around strangely and never made the cut to the best of my knowledge. :( Still like to think it'd have been pretty sweet. Would like to build another one someday. Maybe I will :P

That said, this version still looks terrible. :(

  • Replies 138
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I think what makes the solar tower look so bad is the lack of shadowing or any effort to make the mirror panels actually look attached to the ground. Looks like someone just did a few polar arrays and quit. Considering this is post-apoc, I'd like to see some broken ones, some which aren't perfectly aligned(malfunctioning positioning motor) etc. I think it's a cool idea, but it could be pulled off better. The tower itself is pretty cool looking. Just those arrays need some work. I'm not sure why they would release screens that are pretty unfinished, but I'm hoping they are :oops:

Other than the addition of some western-looking plants and geckos, yeh looks just like FO3. I want to see the city!

I knew what it was, but I'm a nerdy engineer, so I get off on those sort of things. :banjo:

  • 2 months later...
Posted

It's made by Obsidian, so it will be like all their games before (planescape torment, KOTOR2, NVN2), it will have a great story, fantastic dialog, magnificent characters, and the rest will be so so.

  • 5 weeks later...
Posted

they really need to license CE3! :P Or hell... bethesda is alied with id now, right? Let 'em use idtech5, cos that my friends, looks fugly!

(I know it will play well tho, i loved f3)

  • 4 months later...
Posted

Fallout: New Vegas is the game that many wanted Fallout 3 to be. It's harder, more ruthless, better written and more morally ambiguous. It's a game we’ve been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all. The ever-so-slightly ageing technology only marginally detracts from what is otherwise an expansive, fulfilling and ambitious game, unmatched in scope and maturity. If Obsidian were to make another Fallout game, we certainly wouldn't say no.

Hardcore mode sounds so fun!!

Playing Fallout: New Vegas in hardcore mode is a revolution. You become a true wastelander, collapsing onto whatever roadside mattress you can find to stave off sleep deprivation, lapping dirty water from toilet bowls to hydrate yourself, going through every bin and abandoned building you can find for morsels of irradiated food and dying almost every time you venture off the beaten path. Skills that otherwise lurk at the bottom of your priorities, like Unarmed and Survival, become absolutely essential. Perks that you'd otherwise skip over become lifesavers.

It doesn't just make things harder – it's not a wasteland Hard mode that artificially gives mangy raiders thousands of hit points. It changes the whole way you play the game, completely altering your worldview. Ammunition has weight, so there's more of a reason to explore Fallout: New Vegas' vastly improved melee weapons. Instead of obsessing over your next quest goal, you're scouring the horizon for buildings that might have water, or a settlement that might have a doctor to heal your crippled limbs.

http://xbox360.ign.com/articles/112/1128811p1.html

From the IGN review the game seems like it's all I ever wanted Fallout 3 to be: A cool world to explore with a better storyline and better humor! I'm so getting this now!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...