⌐■_■ Posted February 11, 2010 Report Posted February 11, 2010 i have to agree with mino here. the game strikes me as a too ambitious project for a relatively too small but very talented devteam. i ran through it again the past few days but i kind of like the atmosphere. there are some annoying things that partly ruin the experience (music, programming and animation to name the most important imho) but that doesn't take away for me that this is quite an inspirational game for me. the leveldesign is sometimes a little blend, but in most places i was impressed by lay-out and atmosphere of most areas. this game is fun and interesting as it is, but it had alot more potential. Quote
dux Posted February 11, 2010 Report Posted February 11, 2010 In all honesty I thought the harsh crappy environment light in Fallout 3 actually suited it lol. Wastelands aren't supposed to be bountiful Quote
Sentura Posted February 12, 2010 Report Posted February 12, 2010 In all honesty I thought the harsh crappy environment light in Fallout 3 actually suited it lol. Wastelands aren't supposed to be bountiful in one sentence, and in one shot: this is fallout. this is exactly how i would picture fallout in 3d, and i always associate this particular piece with the area around the glow, from fallout 1. it isn't boutiful, but it's beautiful in its grittiness, desolation and nature. if this had been how the game looked, i would have been overjoyed for atmosphere. instead, we got this: notice the green filter(you know, because green is the universal radioactive color, NOT the base color of the material that is radioactive ), the seemingly overused plastic cliffs, and the general detail level. this game didn't do what it was supposed to do, art wise. they SHOULD have gone for regular weather (unless there is a cataclysmic event that smokes out the entire planet or the sun dies, WEATHER WON'T CHANGE, and neither will the atmosphere, refer to above statement about radioactive material). the green in fallout 1-2 sort of worked because it fitted the style; but since a new and more realistic style was needed for fallout 3, it was a wrong move to port something as bad as the tint. this is actually something that they have done better in the new vegas trailer (even the fallout 3 trailer had green smeared all over the screen), it is very neutral in its color scheme. Quote
Minos Posted February 12, 2010 Report Posted February 12, 2010 In all honesty I thought the harsh crappy environment light in Fallout 3 actually suited it lol. Wastelands aren't supposed to be bountiful in one sentence, and in one shot: this is fallout. this is exactly how i would picture fallout in 3d, and i always associate this particular piece with the area around the glow, from fallout 1. it isn't boutiful, but it's beautiful in its grittiness, desolation and nature. if this had been how the game looked, i would have been overjoyed for atmosphere. instead, we got this: notice the green filter(you know, because green is the universal radioactive color, NOT the base color of the material that is radioactive ), the seemingly overused plastic cliffs, and the general detail level. this game didn't do what it was supposed to do, art wise. they SHOULD have gone for regular weather (unless there is a cataclysmic event that smokes out the entire planet or the sun dies, WEATHER WON'T CHANGE, and neither will the atmosphere, refer to above statement about radioactive material). the green in fallout 1-2 sort of worked because it fitted the style; but since a new and more realistic style was needed for fallout 3, it was a wrong move to port something as bad as the tint. this is actually something that they have done better in the new vegas trailer (even the fallout 3 trailer had green smeared all over the screen), it is very neutral in its color scheme. huh... The weather and colors actually play a big role in the game design and game atmosphere in FO3: Wasteland areas - Clear sky - Slightly warmer tones - Dead Vegetation Capital area: - Overcast sky - Colder tones give a feeling that's a dangerous area and you aren't supposed to be there - Less vegatation It's all about art direction choices man... Fallout 3 is not supposed to be realistic at all, what are you on about? If they had actually gone for a realistic setting there would be no buildings standing at all and overgrown vegetation would be lush and covering everything (after a few years radiation levels would drop allowing plants to grow again). And about the detail level... I really don't get what you mean. Quote
-HP- Posted February 12, 2010 Report Posted February 12, 2010 I'm with minos on this one! Art wise, F3 is not the perfect game, but what it does, does well. Quote
Sentura Posted February 12, 2010 Report Posted February 12, 2010 i'm on about that their concept art doesn't match their game art. if you really think those are their intentions, then why aren't they in the concept art? and even more so, how can you possibly say that the green tint does anything good for the game? apart from that, the wasteland itself is a dangerous place (there were lots of smaller encounters that didn't have colder tones, look at the wooden buildings or cave entrances you sometimes came by), and there were places within the city that were remarkably friendly yet still had colder tones (that city built inside the ship, i can't remember its name). plus, with the green tint you can barely see the sky (whether your statement is actually true), so i'll call bullshit on that one. Quote
Buddy Posted February 12, 2010 Report Posted February 12, 2010 When i saw the concept art i was like YAAAY!!! Then when i saw how it ended up ingame i was like MEEEEEH! I understand they had limited resources bla bla but the feel is just not quite right. Quote
Minos Posted February 12, 2010 Report Posted February 12, 2010 i'm on about that their concept art doesn't match their game art. if you really think those are their intentions, then why aren't they in the concept art? and even more so, how can you possibly say that the green tint does anything good for the game? apart from that, the wasteland itself is a dangerous place (there were lots of smaller encounters that didn't have colder tones, look at the wooden buildings or cave entrances you sometimes came by), and there were places within the city that were remarkably friendly yet still had colder tones (that city built inside the ship, i can't remember its name). plus, with the green tint you can barely see the sky (whether your statement is actually true), so i'll call bullshit on that one. The initial concept pieces were commissioned to craig mullins (including the one of the wastelands you posted) to help the team develop the initial idea of the game. That's why they are so different from the final result. As for the green tint: If you look closely it's only used during certain periods of the day and in certain areas. I think the ambient color palette is actually varied. You have sun rises, sun sets, nights, etc...Each time of the day has its own color correction filter and the engine smoothly switches between them. I think the green tint actually helps to set the game apart from the old fallout games (which were pretty brown). FO3 takes place on the other side of the country afterall. It would be wise to go back to brown'ish tones though again on New Vegas and perhaps that's what they are gonna do. Well but that's just me and taste should not be judged =) Quote
Sentura Posted February 12, 2010 Report Posted February 12, 2010 the point i was really trying to make was that they were trying too hard, and ended up with something different than if they had just taken the concept art as a base rather than a way to develop the initial idea. you can make the warm tone palette broad and varied; you don't have to stick with brown, without taking in the green tint. you say they had filters that switch. i don't think i ever noticed, but if that was the case, they could have made those filters with contrast - as the sun goes down, the sky slowly turns more reddish, and the ground turns more blue-ish; reverting back again at dawn. however you turn it, it just seems like mediocre art direction at best; and i think that's really sad. Quote
Minos Posted March 8, 2010 Report Posted March 8, 2010 Screenshots! http://www.joystiq.com/photos/fallout-n ... l/#2777516 They are surely recycling a ton of content from FO3 Quote
Furyo Posted March 8, 2010 Report Posted March 8, 2010 It looks about as shitty as Duke Nukem Forever did. WHAT.THE.HELL? Quote
Serenius Posted March 8, 2010 Report Posted March 8, 2010 I have to admit, the super mutant dressed up like a woman made me laugh. Quote
Buddy Posted March 8, 2010 Report Posted March 8, 2010 If anyone is going to defend how this Fallout is looking then he will fail. This looks HORRIBLE and is even worse than Fo3. Looks much like any UE2 based game with really bad execution. That aside, are those shots for real? It looks more like modders attempt on faking screenshots Quote
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