capone_adam Posted January 25, 2010 Report Posted January 25, 2010 My first Vehicle , Main Ref Latest WIP Working on the deco now, am finding the small deco can be achieved in photoshop/nvidia but am trying out zbrush for the bigger deco. Quote
capone_adam Posted January 25, 2010 Author Report Posted January 25, 2010 Viewport render WIP Adding deco now... Quote
capone_adam Posted January 26, 2010 Author Report Posted January 26, 2010 Just about done, getting ready for texture pass. Going to wait a day or so for feedback just incase there is anything quick I can fix before doing final renders. Quote
-HP- Posted January 26, 2010 Report Posted January 26, 2010 That is a pretty high poly! Good job man! Quote
capone_adam Posted January 26, 2010 Author Report Posted January 26, 2010 Mesh finished. Just over 14k. Quote
DaanO Posted January 27, 2010 Report Posted January 27, 2010 I love it, even though (hides) the proportions seem to be off compared to the ref picture. For example, in the picture the cart looks longer compared to height, and the front wheel is almost the same height as the carriage, instead of half its size Quote
⌐■_■ Posted January 27, 2010 Report Posted January 27, 2010 I like the proportions better this way tbh... Quote
capone_adam Posted January 27, 2010 Author Report Posted January 27, 2010 Yeah I'm really not concerned about making it exactly the same as the ref. It's more inspiration than technical ref. At a bit of a dilemma here. I really want to add colour into it but can't because hearses are black for a reason. Was thinking to add flowers on top but that would suggest it's new so I can't chip away at the wood and add dirt etc (which I think I'll need to pop out the details). Quote
D3ads Posted January 27, 2010 Report Posted January 27, 2010 Wow that's superb work, really top quality. You could add the plants but make them withered and dead and then you add the damage... might be a good balance there to prevent it from looking bare. Quote
Jenn0_Bing Posted January 28, 2010 Report Posted January 28, 2010 Superb work on this, really interesting prop to chose to model. As for colour, two tone woodwork maybe? A nice dark mahogany to contrast with the black paint, some touches of red wouldn't look terribly out of place I dont think either. Quote
capone_adam Posted January 31, 2010 Author Report Posted January 31, 2010 Started texture pass, VERY VERY early days yet and just blocking out some basic colours. You'll notice straight away I'm trying to make it look more royal with added gold elements, this was one solution I had to break up all those black parts. Good direction? Another way I plan to add colour in there is later on with dead vegetation. There will also be warm colours in the metal, similar to that effect in the bottom right reference. Can I get away with a 2D texture on those lamps? or do I really need to remodel them and make an interior? Quote
D3ads Posted January 31, 2010 Report Posted January 31, 2010 I personally think that being consistent with the detail you've got already, an interior on the lamp would be a good idea. Nice start on the texture! Quote
capone_adam Posted February 1, 2010 Author Report Posted February 1, 2010 Update : Bit of a lame screenshot but just a quick WIP. Not really started on the wood yet but starting to add colour shifts and edgework to fabrics and metal. You'll also noticed I've changed the lamps so they now have an interior. Quote
D3ads Posted February 2, 2010 Report Posted February 2, 2010 That's more like it Can't wait to see this beast beauty finished! Quote
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