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Aaron Garcha - Level Designer


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  • 9 months later...

Anyway, I've updated my port so it has a less generic colour scheme and looks a lot cleaner.

I love this simplicity and this pink !

Is used to advice Neji to take pink color for his port too, we should admit that this fit pretty well with your work ^^

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  • 1 year later...

So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing.

I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations.

I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed.

Now I want some Mapcorian feedback. :derp:

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So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing.

I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations.

I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed.

Now I want some Mapcorian feedback. :derp:

I always like to read in-depth articles like the ones you mentioned. I think they add a lot of value to a portfolio and help the visitors to see/ verify what was the designer's approach behind the final product. If you do that, you'd have already at least one reader :P

I wrote two articles of "Behind the (levels)" to add to my oncoming portfolio update for the same reasons as yours. I invested more time than I expected to write them, but I think in the end the effort will be worth.

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  • 2 years later...

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