Psy Posted January 21, 2010 Report Share Posted January 21, 2010 I haven't been on the forums for a few months until today which is when I noticed this new fangled section! So I thought I'd post my own portfolio up. Feel free to criticise. http://www.aarongarcha.net/ Quote Link to comment Share on other sites More sharing options...
ben72227 Posted January 22, 2010 Report Share Posted January 22, 2010 I really like the Paradigm Decay screens - the atmosphere looks really good IMHO. The PLR Nightfall TF2 map looks pretty good too. I like how you use weather in your maps to add to the overall feel - the snow and rain I mean. Quote Link to comment Share on other sites More sharing options...
Furyo Posted January 22, 2010 Report Share Posted January 22, 2010 I love your work and I love your website. Quote Link to comment Share on other sites More sharing options...
Minos Posted January 22, 2010 Report Share Posted January 22, 2010 Excellent work! Quote Link to comment Share on other sites More sharing options...
ElectroSheep Posted January 22, 2010 Report Share Posted January 22, 2010 The same as Furyo I haven't play nightfall yet but it's on the server I play so it's a question of time. Your port is simple, it's near like that I want the futur mine to become. Ho ! And congrats for the contest, i hope I'll found some time for the next :/ Quote Link to comment Share on other sites More sharing options...
Psy Posted October 25, 2010 Author Report Share Posted October 25, 2010 Ho ! And congrats for the contest, i hope I'll found some time for the next :/ Ah. It's a good thing you did! Anyway, I've updated my port so it has a less generic colour scheme and looks a lot cleaner. Quote Link to comment Share on other sites More sharing options...
Em' Posted October 25, 2010 Report Share Posted October 25, 2010 Anyway, I've updated my port so it has a less generic colour scheme and looks a lot cleaner. I love this simplicity and this pink ! Is used to advice Neji to take pink color for his port too, we should admit that this fit pretty well with your work ^^ Quote Link to comment Share on other sites More sharing options...
Nysuatro Posted October 25, 2010 Report Share Posted October 25, 2010 Yes clean and clear. Nice job. Quote Link to comment Share on other sites More sharing options...
Psy Posted July 18, 2012 Author Report Share Posted July 18, 2012 So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing. I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations. I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed. Now I want some Mapcorian feedback. :derp: Quote Link to comment Share on other sites More sharing options...
selmitto Posted July 19, 2012 Report Share Posted July 19, 2012 So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing. I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations. I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed. Now I want some Mapcorian feedback. :derp: I always like to read in-depth articles like the ones you mentioned. I think they add a lot of value to a portfolio and help the visitors to see/ verify what was the designer's approach behind the final product. If you do that, you'd have already at least one reader I wrote two articles of "Behind the (levels)" to add to my oncoming portfolio update for the same reasons as yours. I invested more time than I expected to write them, but I think in the end the effort will be worth. Quote Link to comment Share on other sites More sharing options...
marks Posted July 20, 2012 Report Share Posted July 20, 2012 oh whats this? http://www.creative-assembly.com/jobs/c ... e-content/ Quote Link to comment Share on other sites More sharing options...
Psy Posted July 21, 2012 Author Report Share Posted July 21, 2012 oh whats this? http://www.creative-assembly.com/jobs/c ... e-content/ I shall give it a shot. Quote Link to comment Share on other sites More sharing options...
Bakadayo Posted July 21, 2012 Report Share Posted July 21, 2012 Did you use one of those web services to build this site? I love the look. And I will repeat what others have said, the pink accent is great. I noticed that design and color accent roll over into your CV, which I think is a very cool look. Well Done! Quote Link to comment Share on other sites More sharing options...
Psy Posted February 18, 2015 Author Report Share Posted February 18, 2015 (edited) Did a very slight rejig of the design, but most importantly started adding some scripting examples here that I've put together in UE4. Might add a couple more if I can think of any ideas, though I really need to put a singleplayer level on there. Edited February 18, 2015 by Psy ElectroSheep 1 Quote Link to comment Share on other sites More sharing options...
cashed Posted February 19, 2015 Report Share Posted February 19, 2015 imo you should made the header area a link to the main page Quote Link to comment Share on other sites More sharing options...
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