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TheMetaMorphe

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That´s some very sweet stuff here! I love the rugged look of the AR and the interceptor´s shape looks intimidating.

Witha fair bit of weapon experience, there is a few logical errors i can spot with the guns. Let me know if you wanna

hear it.

Thank you for your comment. Yes of course go ahead, tell me. I'm a very beginner in weapons modeling so any advice would be very useful for me.

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Thank you for your comment. Yes of course go ahead, tell me. I'm a very beginner in weapons modeling so any advice would be very useful for me.

Well cheerio then!

I really like the Style of the Assault Rifle. It fits the Style i´ve seen in the EVE Concept Arts and Videos. Overall impressive scenes i´ve seen there :)

My concerns are with the logic of how the rifle works. I don´t know much about the details of this gun so here are my assumptions according to the

nature of the game and the looks of the model.

The Rotten Gun is:

- an Assault Rifle

- is gas operated

- Fires Assault Rifle ammunition like 5,56x45 OR caseless

- has weaver rails and iron sights

- has a magazine, chamber, barrel, buttstock, handguard, a breech with cocking handle and a body

- has no muzzle flash hider ( why? )

My critique is based on the fact that the Excidium also fires cased ammo. First thing that come to mind is:

Where do the casings get out after the bullet was fired? Theres no "exhaust window" so basically this gun would fire one round only and then cease to function.

You could of course say: Fuck dat, its the future, my gun fires caseless ammo like the HK G11!

On Second the rifle needs a cocking handle.

A gas operated AR works by chambering the first bullet manually, then fire and the gas that is created propells the bullet out of the barrel.

Some of that gas is taken out of the barrel by the upper receiver which then bolts back the breech. The breech moves back, a new bullet

is chambered and repeat.

That´s it so far with the biggies, im still wondering however what that protector near the grip is for. The Rotten seems like a mix of an M14 in front and

an AK47 in the back. Nice mix :)

Hope this was helpful

Cheers,

_SE

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Overall very nice work there mate!

But I wish to contribute to the weapons part aswell :)

I agree with Sectors points above and here i something I noticed:

- Is the mag on the "AK" longer than the grip? If so, laying down to aim with that weapon could in some cases be very discomfortable for the shooter

- The grip could also use some ergonomic tweaks

- Is the last one a sniper? If so, iron sights? And certainly if you have to use iron sights, make the first one (the one you aim through) round, ie like a hole

- It also looks like a powerful weapon like 7.62 or even 12.7, and I realy think it would be painful to have that butt stock hammering your shoulder. Also svingarm butts (that it looks like) are jiggly and bad for precision

Edit: It also makes it impossible for a good recoil absroption since the recoil spring usaly is attached at the back of the butt stock. Also the muzzle break flash looks abit unlogical as I cant realy understand how that would reduce muzzle flash. maybe look up some real weapons for inspiration

Hope it helps!

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Sector-Effector :

First thank you for your help.

You're right, about the specs of the weapon except that it's a semi-automatic weapon.

There's no muzzle flash hider because they prefer it like that ( the team )

For the exhaust window, when I built the weapon, I've totally forget it. It was a big mistake because when I saw that, the gun was textured.

So I decided to make a simple hole with a normal map and with a different color inside and some scratches to let people think that this part is moving to let the case get out. You can see it on the right of the gun next to the mag.

For the cocking handle, I was thinking that the bolt could rearm the gun. I was wrong ^^.

That was very helpful for me and if you see more things, tell me.

Regards

Marcos

Thanks for your comment.

For the mag, I agree he is a bit too long, I'll laying down it.

For the grip, I like it like that but why not.

For the excidium, yes it's a sort of sniper, but the player use a sort of cerebral scope to use it for the long distance.

For the bullet it's a kind 20 mm. And yeah it's true. It's very painful for a human to shoot with it.

My first concept had a big handle to use it but my team didn't like it like that and they told me that the player use some muscular nanomachines to use it. So there wasn't so much recoil.

The muzzle flash hider doesn't hide antything. In fact it's not a flash hider.

Thank you for your help.

I'm sorry for my bad english.

Cheers

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IMO the mag on the ak-ish rifle is perfect. Just look up pictures of AK rifles and you'll see that their 30 round magazine is a lot longer than the grip. Marcos is probably just used to the G3 with the stubby 20 round mag ;) But I do think the stock looks tiny compared to the grip, also the top of the receiver looks small, how would a bolt fit inside that?

If you want to really model weapons, you should learn the basics about how weapons work and what all needed features are, a firing range would be perfect, but the internets is also filled with info. When got your basic idea of what the internals are, go creative on the outside of the weapon ;)

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  • 2 weeks later...

Sector-Effector :

First thank you for your help.

You're right, about the specs of the weapon except that it's a semi-automatic weapon.

There's no muzzle flash hider because they prefer it like that ( the team )

For the exhaust window, when I built the weapon, I've totally forget it. It was a big mistake because when I saw that, the gun was textured.

So I decided to make a simple hole with a normal map and with a different color inside and some scratches to let people think that this part is moving to let the case get out. You can see it on the right of the gun next to the mag.

For the cocking handle, I was thinking that the bolt could rearm the gun. I was wrong ^^.

That was very helpful for me and if you see more things, tell me.

Regards

Marcos

Thanks for your comment.

For the mag, I agree he is a bit too long, I'll laying down it.

For the grip, I like it like that but why not.

For the excidium, yes it's a sort of sniper, but the player use a sort of cerebral scope to use it for the long distance.

For the bullet it's a kind 20 mm. And yeah it's true. It's very painful for a human to shoot with it.

My first concept had a big handle to use it but my team didn't like it like that and they told me that the player use some muscular nanomachines to use it. So there wasn't so much recoil.

The muzzle flash hider doesn't hide antything. In fact it's not a flash hider.

Thank you for your help.

I'm sorry for my bad english.

Cheers

Anytime, it´s been a while but here we go again :) It would be interesting to know some more of the conventions that come with the game you are

makaing the models for since right now im still trapped close to real-life expectations.

After you described the exhaust window, I could recognize it. It would be cool if you went the extra mile to update the mesh there. Here´s a Video of the G36´s inner workings which might come in Handy. You can see how the breech feeds the bullets from the magazine into the barrel which ten are ignited by the bolt and thrown out the exhaust window. Also interesting is the mechanics of the trigger when the fire selector is switched from safe to burst. Here´s another

about the Ak47. The basics of operation are mostly the same with all AR´s.

The Magazine looks rad but I don´t know about the proportions. To me it looks like only one row of bullets fits in there thus judging by the lenght of it, it has a capacity of 20 rounds max. From Pistols to Assault Rifles, magazines are made to fit in 2 rows, making more use of space and reducing the lenght of the magazine. Keep in mind that a magazine gets in your way when you fire from a prone position. That was a problem with the Stg44 for example.

Again im using the G36 for comparison, you can check out any other ones as well from Ak47 to M16 STANAG mags.

Looking forward to seeeing anew render mate, it´s beena while ;)

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