Skjalg Posted January 18, 2010 Report Posted January 18, 2010 Ive found that if entities (sprites, lights) are too close to a model (within its bounds) it bugs out. Quote
Pampers Posted January 18, 2010 Report Posted January 18, 2010 is thats what Size of Glow Proxy Geometry is supposed to prevent? Quote
Wesley Tack Posted September 13, 2010 Author Report Posted September 13, 2010 Well I had this issue again, last time I posted it it was for Russia, then I couldn't figure out why it was doing this but today I found out why... I was tweaking and setting up the collisions on small objects and fade distances for performance and such, after I done that suddenly all my sprites started to flicker again, so I knew it had to do with a recent change I made. As it turns out it were the fade distances that caused this. So don't set fade distances to any of your light props I assume with a sprite on it (which sucks cause you can save a lot on those to fade out). http://developer.valvesoftware.com/wiki/Sprites I updates the wiki page as well, not sure if this should be mailed to Valve and to whom so they can fix it perhaps... Quote
m8nkey Posted September 14, 2010 Report Posted September 14, 2010 thanks for providing your solution Wesley Quote
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