ElectroSheep Posted January 20, 2010 Report Posted January 20, 2010 Your building facades are a bit too ugly and uniform. I think you should detail them more. Quote
S.W.A.T.Y Posted January 27, 2010 Author Report Posted January 27, 2010 beta 2 is out. Updated first post with new pics and info. -Added two spawn exits. -Fixed a ton of playerclipping issues. -Added more detail. -Improved FPS. -Reworked the mid area. -Reworked the 2nd and the 3rd route. -Changed the theme of the map. -Fixed a ton of visual problems. -Added more cover around the mid. -Added a connector between the left and right building. -Added fog to the map -Added more health/ammo. -Ton of other changes as well but can't remember right now. Quote
Skacky Posted February 9, 2010 Report Posted February 9, 2010 It looks great, but you should make wooden stairs instead of metal ramps in the CP structure, I'm sure it will look better. Keep it up! Quote
S.W.A.T.Y Posted February 19, 2010 Author Report Posted February 19, 2010 I have made some changes to my koth map. Before the second floor above the point used to have a lot of cover and it was pretty hard to get the team who capped the point off there so I removed all the cover and a sniper can snipe you easily now. Quote
S.W.A.T.Y Posted February 27, 2010 Author Report Posted February 27, 2010 I finally got some time to release RC1. This version has the huge changes that I have made to the map. First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff. Updated first post with new pics/info. Download http://forums.tf2maps.net/showthread.ph ... post135484 Change Log from B2 to RC1 -Retextured mid building. -Improved fps via occoluders. -Lowered the middle building. -Added more cover around the cap point. -Added more lights around the cap point. -Added a whole second floor above the cap point. -Fixed a lot of player clipping problems. -Made the spawns bigger. -Added a ton more detail to the map. -Added stairs when taking the right route. -Fixed the ramp going up to the point being too steep. -Added another health cabinet in the spawn. -Fixed some problems with some props with no collision. -Added a small ammo pack above the cap point. -More detail to the spawns. -Fixed a problem with the skybox. -Made the hallway to the right when you spawn bigger. -Fixed a problem with the cap point where it could be capped standing outside. -Fixed a problem getting stuck to get to the point. -Retextured the roofs on some of the buildings. -Made the ramp to the point higher. -Fixed a problem with the doors being open by the other team. -Fixed a problem with the displacements in some places. -Added small ammo packs under the bridge. -Fixed some ugly shadows in some areas. -Added ambient sound. -Removed one of the exit spawn doors to simplify it. -Shorten the distance of both of the exit spawn doors. Quote
S.W.A.T.Y Posted May 9, 2010 Author Report Posted May 9, 2010 Download http://forums.tf2maps.net/showthread.ph ... ght=basalt Change Log from RC1 to RC2 -Big fps boost. -Added more lights in some areas of the map. -Centered the door in the spawn. -Changed the ammo pack from small to medium under the bridge. -Added more detail to the outside area of the map. -Fixed alignment on some textures. -Removed the ramps around the control point so only demos/sollys can get up there now. -Fixed a few other visual glitches as well. Quote
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