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Posted

beta 2 is out. Updated first post with new pics and info.

-Added two spawn exits.

-Fixed a ton of playerclipping issues.

-Added more detail.

-Improved FPS.

-Reworked the mid area.

-Reworked the 2nd and the 3rd route.

-Changed the theme of the map.

-Fixed a ton of visual problems.

-Added more cover around the mid.

-Added a connector between the left and right building.

-Added fog to the map

-Added more health/ammo.

-Ton of other changes as well but can't remember right now.

  • 2 weeks later...
  • 2 weeks later...
Posted

I have made some changes to my koth map. Before the second floor above the point used to have a lot of cover and it was pretty hard to get the team who capped the point off there so I removed all the cover and a sniper can snipe you easily now.

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Posted

I finally got some time to release RC1. This version has the huge changes that I have made to the map.

First, it has a whole second floor above the point which makes this a unique KOTH map and a bunch of other stuff.

Updated first post with new pics/info.

Download

http://forums.tf2maps.net/showthread.ph ... post135484

Change Log from B2 to RC1

-Retextured mid building.

-Improved fps via occoluders.

-Lowered the middle building.

-Added more cover around the cap point.

-Added more lights around the cap point.

-Added a whole second floor above the cap point.

-Fixed a lot of player clipping problems.

-Made the spawns bigger.

-Added a ton more detail to the map.

-Added stairs when taking the right route.

-Fixed the ramp going up to the point being too steep.

-Added another health cabinet in the spawn.

-Fixed some problems with some props with no collision.

-Added a small ammo pack above the cap point.

-More detail to the spawns.

-Fixed a problem with the skybox.

-Made the hallway to the right when you spawn bigger.

-Fixed a problem with the cap point where it could be capped standing outside.

-Fixed a problem getting stuck to get to the point.

-Retextured the roofs on some of the buildings.

-Made the ramp to the point higher.

-Fixed a problem with the doors being open by the other team.

-Fixed a problem with the displacements in some places.

-Added small ammo packs under the bridge.

-Fixed some ugly shadows in some areas.

-Added ambient sound.

-Removed one of the exit spawn doors to simplify it.

-Shorten the distance of both of the exit spawn doors.

  • 2 months later...
Posted

Download

http://forums.tf2maps.net/showthread.ph ... ght=basalt

Change Log from RC1 to RC2

-Big fps boost.

-Added more lights in some areas of the map.

-Centered the door in the spawn.

-Changed the ammo pack from small to medium under the bridge.

-Added more detail to the outside area of the map.

-Fixed alignment on some textures.

-Removed the ramps around the control point so only demos/sollys can get up there now.

-Fixed a few other visual glitches as well.

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