Kalashnikov Posted November 29, 2004 Report Posted November 29, 2004 Hello everyone, I'm Kalashnikov from the Black Mesa: Source over at LeakFree - Source Engine Development Community. You can view our present forums, which are avaliable here. Our Half-Life 2 modification intends to re-create the original Half-Life on the Half-Life 2 engine. All of our work is based upon the originals including models, weaponry, level development, sounds, and more. We intend to also recreate the original voice and other speeches, but that will be left until the end of development where we are more prepared as well as the situations are set up where the new voices will be used. With a very lengthy design document ready (under-going its final touches now, preparing for a public release to get the community's reaction to our plans) along with position layouts and "who is doing what". We presently have twelve (12) developers on our staff, many with past modding experience including myself (two different modification teams, level designer). For those twelve we have two doubling as level designers and modelers, one full-time modeler, 5 full-time level designers, two full-time programmers, and one on Misc. Operations. We are presently in need of modelers willing to work on both weapons, monsters and several variations of scientists, Barney's, Marines, etc. We are also looking for texture artists and animators looking to work on a modification team. If you have any input, comments, suggestions into the Black Mesa: Source modification, you are welcome to post such responses on our forums. Our website is presently under development and we will intend to release it once we have something worth-while to release on it (mostly in-game level shots, with their originals to compare, and perhaps some weapon renders). "If you feel that you would make a valuable addition to the Black Mesa Team, contact Recruitment Services:" kalashnikov@nemusdev.com OR Post in the 'Applications' Thread on our forums. ADDITION: I'd like to say something regarding our modification. Many people have come forward and asked us 'to keep it exactly the same' and 'don't change a thing'. We point those individuals in the right direction: "Half-Life: Source". We don't take in all of the submissions and ideas that people suggest, just those that work with the storyline as not to shift it too much: we're reproducing Half-Life, Not Jefferson's-Life. One of our main points of development will be new and modern level design based upon how the original was and looked with the new additions of Source. Our most important area of development is easily the code: single-handedly it can provide us with improved game-play and monster actions, and it can also break any modification. We intend to bring the player the best of both: and you can hold us to those words.
Section_Ei8ht Posted November 30, 2004 Report Posted November 30, 2004 We also still have positions open for level designers. Each level designer chooses one/three chapters to recreate. Website will be completed by the end of the week.
Kalashnikov Posted December 3, 2004 Author Report Posted December 3, 2004 We are presently (and actively) looking for individuals to fill the following roles in our development saga. -- Modellers - The Black Mesa: Source Development Team is presently in need of two additional modelers to work in the areas of weapon models, physics props and npc/monster models. These will consist of the normal Half-Life 1 weaponry, several variations of the human grunts, scientists, barney's, as well as many physics props which will be added throughout the game. If you are interested in this position, or know someone who is please contact me or have them contact me at the e-mail address below. Examples of past work are a must. -- Texture artist - The Black Mesa: Source Development Team is presently in need of two texture artists who are able and willing to be apart of a modification development team. The primary functions of the texture artist will include the complete 'redo' of the original Half-Life 1 textures to be used in Black Mesa: Source, except at far higher resolutions allowing for a higher level of detail. Texture Artists will be expected to work closely with development (more importantly modelers and level designers) in order to create the most situational perfect textures they can create. Past examples of work are a must. (PRIORITY POSITION) -- Skinner - The Black Mesa: Source Development Team is presently in need of one skinner in order to apply completed textures to weapons & models. Past work is a must. -- Animators- The Black Mesa: Source Development Team is presently in need of two animators to work on weapons & npc/monster animations. Work will range from weapons fire, reloading, switching, npc/monster walking, running, shooting, and other visual animations. Past exampes of work are a must. (PRIORITY POSITION) -- Sprite & Decal Artist - The Black Mesa: Source Development Team is presently in need of one Sprite & Decal Artist to aid in the development of entitiy sprites & decals which will be used throughout the modification. Past examples of work are a must.
Skjalg Posted December 4, 2004 Report Posted December 4, 2004 This could be kinda fun, but aint there some other mods also doing this?
Kalashnikov Posted December 7, 2004 Author Report Posted December 7, 2004 As of right now, just one: 'Half-Life: Black Mesa'. At present time they seem to be a little hostile towards us, attempting to make it seem they're going to accomplish a better job, but then again you never know until you begin to see some quality work coming out from both development teams.
FrieChamp Posted December 8, 2004 Report Posted December 8, 2004 Since you are apparently in need for support in every position merging the two projects might be a good idea unless they are n00bz and/or assholes.
D3adlode Posted December 14, 2004 Report Posted December 14, 2004 Is this a recreation of the original Half-Life SP game or a completely new Black Mesa episode for the source engine?
Zyn Posted December 14, 2004 Report Posted December 14, 2004 Yes, D3adlode.. it is a remake of the singleplayer-chapters, but make use of the capabilities of Source, which the current HL:Source doesn't, besides physics.
koZak Posted December 14, 2004 Report Posted December 14, 2004 Cant you just copy models from hl2 and insert into your mod??!
Taylor Posted December 14, 2004 Report Posted December 14, 2004 If HL1 only contained zombies, head crabs and alien slaves, yes.
D3adlode Posted December 16, 2004 Report Posted December 16, 2004 If HL1 only contained zombies, head crabs and alien slaves, yes. I really don't see thew point in remaking HL again, you might as well not bother. Another BM episode in source would be decent, try to think up another twist on the storyline (it's been done to death almost, but with the new engine it could indeed be something special) My 2$..
JynxDaddy Posted December 16, 2004 Report Posted December 16, 2004 I agree with d3, If you are gonna put all this effort into something, make it something new and fresh pls. Not trying to burst any bubbles here, but hey D:
DreamScar Posted December 16, 2004 Report Posted December 16, 2004 wouldn't it be easier to just wait until HL:S comes out, then mod it to put in all your features? Or are you trying to update the maps and graphics and everything else as well?
Zyn Posted December 16, 2004 Report Posted December 16, 2004 FYI, HL:S is already out ¬_¬ . Nothing is changed compared to HL1, besides the use of the Source-engine (ragdolls, whoppie...). BM:S is about remaking the entire game and raise the original HL1 up to a greater detail-level and effects...
Section_Ei8ht Posted December 25, 2004 Report Posted December 25, 2004 Website launched. Made by yours truely. http://www.blackmesasource.com
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