FrieChamp Posted December 30, 2009 Report Posted December 30, 2009 Another neat little indie game: http://www.molleindustria.org/everydayt ... dream.html In case you're wondering: it DOES have an ending! Quote
ReNo Posted December 30, 2009 Report Posted December 30, 2009 Very neat indeed. Really nice presentation, music fits it perfectly, and although it is hardly the most challenging of games it does give you a little "oh cool!" kick each time you find one of the changes I really enjoyed it. Quote
Nysuatro Posted December 30, 2009 Report Posted December 30, 2009 Didnt expected this. Did enjoy it. Want to see more of this. Quote
General Vivi Posted December 30, 2009 Report Posted December 30, 2009 yeah , neet lil game for sure. liked the presentation and the music super fit ! ~Pion! Quote
Bic-B@ll Posted December 31, 2009 Report Posted December 31, 2009 i got frustrated at the slowness after 15 minutes and quit. i giggled when he pet the cow though Quote
dux Posted December 31, 2009 Report Posted December 31, 2009 I quit after 5 minutes from the slowness. I jumped off a roof though. Quote
Zacker Posted December 31, 2009 Report Posted December 31, 2009 Took me a few minutes to realize what the entire point was, and then a moment of "but whah, no way there are 5 different paths" and then finally a smile on my face while finding the remaining changes. Quote
Mazy Posted December 31, 2009 Report Posted December 31, 2009 Pretty cool game, excellent music. Pretty depressing tho Quote
Rick_D Posted December 31, 2009 Report Posted December 31, 2009 maybe i am stupid but that made no sense. Quote
Grinwhrl Posted December 31, 2009 Report Posted December 31, 2009 maybe i am stupid but that made no sense. Its cool but what a long build up to such a pointless ending. At least the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested, the music kept me interested,the music kept me interested,the music kept me interested, the music kept me interested........ end Quote
Erratic Posted December 31, 2009 Report Posted December 31, 2009 So does anyone else play these games out of the same obligation to figure out where the creators are coming from or is that just me? Cause thats pretty much all I'm thinking about while playing anyway... Quote
Sentura Posted January 1, 2010 Report Posted January 1, 2010 So does anyone else play these games out of the same obligation to figure out where the creators are coming from or is that just me? Cause thats pretty much all I'm thinking about while playing anyway... *raises hand* Quote
Erratic Posted January 1, 2010 Report Posted January 1, 2010 I mean it in the most negative way possible as well. Quote
Duff-e Posted January 1, 2010 Report Posted January 1, 2010 My only real motivation for playing the game was to find out if it was as dumb as I thought it would be. I played it before I saw this thread, went through the day two or three times before getting bored. Today I beat the whole thing in about 15 minutes. It's really weird and I don't know how I feel about it. I wasted more time on this game than many arguably "better" flash games but I didn't get any real satisfaction out of finishing it. I mean it barely qualifies as a game...it's like reading a book that requires you press buttons to progress in the story. I'm pissed that I spent the time to beat it but I'm confused as to why I even gave it the time of day. Does that make it a good game? On the one hand it would be more enjoyable without some of the monotony.....on the other hand without the monotony is there even a game? Quote
e-freak Posted January 1, 2010 Report Posted January 1, 2010 i beat it first try in about 10 minutes. it has some nice idea about narration but you can easily screw it (jump right at the begining doesn't affect you at all and stuff). thumbs up for experimentation and presentation thumbs down for implentation Quote
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