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Posted

There was a rumour about being able to customize weapons, characters etc for custom l4d2 campaigns, we all know this is not true for current release. While it doesnt sound Valve-ish at all to give that kind of scripting powa I find it reasonable for this to be available once "The Passing" DLC is out (l4d2+l4d1 characters in one campaign).

These SDK upgrades are nice, especially vmf instancing.

They've added a scripting entity called logic_script so maybe this will allow more room for modifications.

Posted

this what the rumour was all about though:

addonContent_BackgroundMovie   0   //Provides a replacement for the background movie.

addonContent_Survivor          0    //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"

addonContent_BossInfected       0    //Provides a new boss infected model. Break these out?

addonContent_CommonInfected    0    //Provides a new common infected model

addonContent_WeaponModel      0    //Provides a new appearance to existing weapons, but does not change their function

addonContent_weapon          0     //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,

addonContent_Skin             0     //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin

addonContent_Spray             0     //Provides new sprays.

addonContent_Map             0   //Add-on provides a standalone map 

Posted

this what the rumour was all about though:

addonContent_BackgroundMovie   0   //Provides a replacement for the background movie.

addonContent_Survivor          0    //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"

addonContent_BossInfected       0    //Provides a new boss infected model. Break these out?

addonContent_CommonInfected    0    //Provides a new common infected model

addonContent_WeaponModel      0    //Provides a new appearance to existing weapons, but does not change their function

addonContent_weapon          0     //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,

addonContent_Skin             0     //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin

addonContent_Spray             0     //Provides new sprays.

addonContent_Map             0   //Add-on provides a standalone map 

That's fucking awesome!

Posted

I guess these styleguides are just giant grid-sized rooms. But man, compiling is no fun.

I'm going to be asking all kinds of stupid questions soon. I really want to grab a bunch of brushes and models and export them as a model so I can animate them, though I'm guessing this will be needlessly complex and take 5 different packages. Are tracktrains still unusably laggy online? Oh yes, it begins.

Posted

I think that it's forbidden to play the l4d1 content with l4d2 until u buy l4d1... Nevermind VALVe screwed players with l4d2.

Uuh wasnt valve going to do this already? :s I remember something ... I can be wrong :s

They talk about new campaign where the characters from l4d1 will meet those from l4d2.

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