Zeta Posted December 27, 2009 Report Posted December 27, 2009 CS:S weapons available in game now. Anyone know how to use the heatmaps feature? Quote
Psy Posted December 28, 2009 Report Posted December 28, 2009 There was a rumour about being able to customize weapons, characters etc for custom l4d2 campaigns, we all know this is not true for current release. While it doesnt sound Valve-ish at all to give that kind of scripting powa I find it reasonable for this to be available once "The Passing" DLC is out (l4d2+l4d1 characters in one campaign). These SDK upgrades are nice, especially vmf instancing. They've added a scripting entity called logic_script so maybe this will allow more room for modifications. Quote
Buddy Posted December 28, 2009 Report Posted December 28, 2009 this what the rumour was all about though: addonContent_BackgroundMovie 0 //Provides a replacement for the background movie. addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis" addonContent_BossInfected 0 //Provides a new boss infected model. Break these out? addonContent_CommonInfected 0 //Provides a new common infected model addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar, addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin addonContent_Spray 0 //Provides new sprays. addonContent_Map 0 //Add-on provides a standalone map Quote
Seldoon182 Posted December 29, 2009 Report Posted December 29, 2009 this what the rumour was all about though: addonContent_BackgroundMovie 0 //Provides a replacement for the background movie. addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis" addonContent_BossInfected 0 //Provides a new boss infected model. Break these out? addonContent_CommonInfected 0 //Provides a new common infected model addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar, addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin addonContent_Spray 0 //Provides new sprays. addonContent_Map 0 //Add-on provides a standalone map That's fucking awesome! Quote
Bl1tz Posted December 30, 2009 Report Posted December 30, 2009 I'm surprised at how long it takes to do a full compile of the demo maps even with a "high end" machine Quote
Zeta Posted December 30, 2009 Report Posted December 30, 2009 The swamp map was taking forever for me (hdr, normal vis / rad) with a quadcore and 6 gigs. Quote
Taylor Posted December 30, 2009 Report Posted December 30, 2009 I guess these styleguides are just giant grid-sized rooms. But man, compiling is no fun. I'm going to be asking all kinds of stupid questions soon. I really want to grab a bunch of brushes and models and export them as a model so I can animate them, though I'm guessing this will be needlessly complex and take 5 different packages. Are tracktrains still unusably laggy online? Oh yes, it begins. Quote
Pampers Posted December 30, 2009 Report Posted December 30, 2009 Taylor I guess you can have a look at this: http://www.maximumpc.com/article/howtos ... page=0%2C0 Quote
Seldoon182 Posted December 30, 2009 Report Posted December 30, 2009 Hell yeah! L4d1 in L4d2 which mean u pay 1 game for two games! Quote
Nysuatro Posted December 30, 2009 Report Posted December 30, 2009 Uuh wasnt valve going to do this already? :s I remember something ... I can be wrong :s Quote
Seldoon182 Posted December 31, 2009 Report Posted December 31, 2009 I think that it's forbidden to play the l4d1 content with l4d2 until u buy l4d1... Nevermind VALVe screwed players with l4d2. Uuh wasnt valve going to do this already? :s I remember something ... I can be wrong :s They talk about new campaign where the characters from l4d1 will meet those from l4d2. Quote
Taylor Posted December 31, 2009 Report Posted December 31, 2009 Someone has done No Mercy, but you can't blow up the petrol station and the finale is busted. Quote
Lord Ned Posted January 1, 2010 Report Posted January 1, 2010 Heh, compiling? hello 2004. Hello UT3/3.5 engine. Quote
Buddy Posted January 1, 2010 Report Posted January 1, 2010 Heh, compiling? hello 2004. Hello UT3/3.5 engine. Quote
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