Naticus Posted December 11, 2009 Report Posted December 11, 2009 xmas_icecastle By: Naticus Game: Counter Strike Source Map type: Defusal, Christmas Download: http://www.natcarm.com/xmas_icecastle.zip Server: 8.12.16.219:27015 Here is a fun little Christmas map for your holiday amusement. The Ice Castle is home to crystals that produce Christmas spirit. The terrorists are bent on destroying the crystals and ruining Christmas for everyone. Here are a few hints and tips for navigating your way around the map: - The dual speed track is just like the Slideracer maps. The snowmen, bombs and Santa Furby will instakill you so be careful! - To control the track speed, shoot the corresponding targets over the track. - The Castle contains speed tubes that let you quickly go up, down or side to side. Follow the arrows for the proper direction. - There are also arrow ramps on the roof that let you long jump from one roof to the other. Make sure you jump at the very edge or you will miss the other side. Cross jump at your own peril. - There are 3 bomb sites. Site A is at the Christmas tree immediately below CT spawn. Site B is on the roof at CT spawn. Site C is located on the balcony overlooking the massive power cube in the Castle opposite CT spawn. Strategy: Terrorists - If you have the bomb, try not to die on the track. It is really difficult for your teammates to locate and pick up the bomb when moving at high speed. - With three bomb sites to choose from, try to get a jump on the CTs by finding the site they’re not defending. Counter Terrorists - Cover all bomb sites and get to them quickly. CTs have the advantage of getting to any bomb site faster than the Ts. It is essential to have your teammates get in position quickly to defend each bomb site and signal where the bomb is going. - Determine where the sites are located and the fastest way to get to them. Knowing the fastest way from site to site is really important! Secret Area: There is a secret area in the map. It is not easy to find but I’ll leave you a Jumble. (stirred and course are NOT correct answers) All comments welcome. Quote
Naticus Posted December 11, 2009 Author Report Posted December 11, 2009 Thanks Chris! It has been a while since I have submitted anything to the Mapcore community and I overlooked the Work Release subforum. Could an admin kindly move this thread over there? Thanks! Quote
ultradr3mer Posted December 11, 2009 Report Posted December 11, 2009 nice setting, but there are several texture fails in this picture, it allways looks ugly if 2 different textures touch if there is no reason for it (like a trim or sth), and one texture is shifted. Quote
Naticus Posted December 11, 2009 Author Report Posted December 11, 2009 Good eye. I’m sure that was not the only texture misalignment I missed. Towards the end, I scaled up the diagonal texture and missed a brush face. These are corrections for version 2.0. Unfortunately because this is a seasonal map I moved a little bit faster than I would normally to get this released so there would still be some time to play it before Christmas. It would have been great to make everything perfect but time just wasn’t on my side. I hope you can understand a few rough spots. Even with a few blemishes, this map is still fun to play. There are lots of little surprises that couldn’t come across in pictures so please give it a run through! Quote
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