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Posted

love !!!

there was a very similiar section in machinarium though in the arcade at the end of the game

so ill also only cast half of my innovation love on this than what i usually would ^^

Posted

I played this a couple days ago. Level 4 is a good example of why the game as it was made is dumb. You start off in a position where you should clearly be able to go from the left panel to the right but you can't because it doesn't "match up" correctly. I can understand not being able to cross panels because there is a barrier (the black surface) but any space where blue touches blue you should be able to cross over otherwise it's even more gimmicky than it already is.

Neat idea, bad implementation.

edit: after playing a little more, level 6 is an even better example of the matching up problem I was talking about on level 4. Yeah, I get it, the designer wants you to play the puzzle his way but it doesn't make any sense from the player perspective why you can't cross over as long as there's clearance.

Posted

Platformer + sliding block puzzle is not innovative fyi

why not? I never played anything like this.

I really love the music and how it fades between zooming in and out.. awesome touch =).

Because innovation is more than just making something different. It's about progression forward into better stuff. This will not revolutionize platformers. The next Mario title will not be played on sliding tiles.

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