Ginger Lord Posted December 6, 2009 Report Posted December 6, 2009 This is driving me nuts. I have 3 years of degree work in XSI and yet getting stuff into Source baffles me. I just cant get stuff to export right. When it does HLMV wont load it. Or when it does the origin is not where I've told it to be. Need some good "back to basics" tutorials, I'm obviously missing something. Using XSI Advanced 6.02 if it makes any difference. Quote
Lord Ned Posted December 6, 2009 Report Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. Honestly, try exporting to Blender and then from Blender to SMD. All of the community plugins > The ones with XSI. Quote
e-freak Posted December 6, 2009 Report Posted December 6, 2009 the worklfow from xsi to source worked pretty good iirc. only have tutorials in german though. if you change to another app go to max, not blender. wunderboy's tools are the way to go. Quote
Ginger Lord Posted December 6, 2009 Author Report Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? Quote
Nineaxis Posted December 6, 2009 Report Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? No. Also, XSI (or rather SoftImage) is the manifestation of pure evil. Just saying. Quote
Ginger Lord Posted December 6, 2009 Author Report Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? No. Or have they switched since then? Edit: Fixed x2 Quote
e-freak Posted December 6, 2009 Report Posted December 6, 2009 Or have they switched since then? fixed Quote
Ginger Lord Posted December 6, 2009 Author Report Posted December 6, 2009 Cheers, brain fart occurred. Quote
Lord Ned Posted December 6, 2009 Report Posted December 6, 2009 They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files. Quote
hessi Posted December 7, 2009 Report Posted December 7, 2009 just reading about this makes me laugh. valve still has the most broken pipeline ever in existence. Quote
2d-chris Posted December 7, 2009 Report Posted December 7, 2009 goes to show you that work pipelines don't make great games, people do Quote
Ginger Lord Posted December 7, 2009 Author Report Posted December 7, 2009 Thanks for the tutorials and advice guys. Quote
Wunderboy Posted December 10, 2009 Report Posted December 10, 2009 They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files. I've already got the headers, they're in the OB SDK. And DMX is nothing special and not needed for modelling really. DMX is just a generic file format that Valve seem to be switching to. It's kinda like binary XML with specific datatypes for data. From a modelling point of view most of the data you get in a model DMX is in an SMD anyway, its just stored differently. I'd probably play with making a DMX toolset if I had more free time and motivation. Quote
propaganda Posted December 11, 2009 Report Posted December 11, 2009 It's all what you're used to, I never modeled for years last stuff I did was in BIS Oxygen, very weird app all in Czech used for making Operation Flashpoint. I picked up Softimage couple weeks ago to make some simple props and seems to work fine, learning it quickly. It's like anything though, depends what you pick up I suppose. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.