Ginger Lord Posted December 6, 2009 Report Share Posted December 6, 2009 This is driving me nuts. I have 3 years of degree work in XSI and yet getting stuff into Source baffles me. I just cant get stuff to export right. When it does HLMV wont load it. Or when it does the origin is not where I've told it to be. Need some good "back to basics" tutorials, I'm obviously missing something. Using XSI Advanced 6.02 if it makes any difference. Quote Link to comment Share on other sites More sharing options...
Lord Ned Posted December 6, 2009 Report Share Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. Honestly, try exporting to Blender and then from Blender to SMD. All of the community plugins > The ones with XSI. Quote Link to comment Share on other sites More sharing options...
e-freak Posted December 6, 2009 Report Share Posted December 6, 2009 the worklfow from xsi to source worked pretty good iirc. only have tutorials in german though. if you change to another app go to max, not blender. wunderboy's tools are the way to go. Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted December 6, 2009 Author Report Share Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? Quote Link to comment Share on other sites More sharing options...
Nineaxis Posted December 6, 2009 Report Share Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? No. Also, XSI (or rather SoftImage) is the manifestation of pure evil. Just saying. Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted December 6, 2009 Author Report Share Posted December 6, 2009 Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh. But er...doesnt Valve use XSI? No. Or have they switched since then? Edit: Fixed x2 Quote Link to comment Share on other sites More sharing options...
e-freak Posted December 6, 2009 Report Share Posted December 6, 2009 Or have they switched since then? fixed Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted December 6, 2009 Author Report Share Posted December 6, 2009 Cheers, brain fart occurred. Quote Link to comment Share on other sites More sharing options...
Lord Ned Posted December 6, 2009 Report Share Posted December 6, 2009 They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files. Quote Link to comment Share on other sites More sharing options...
hessi Posted December 7, 2009 Report Share Posted December 7, 2009 just reading about this makes me laugh. valve still has the most broken pipeline ever in existence. Quote Link to comment Share on other sites More sharing options...
2d-chris Posted December 7, 2009 Report Share Posted December 7, 2009 goes to show you that work pipelines don't make great games, people do Quote Link to comment Share on other sites More sharing options...
Rick_D Posted December 7, 2009 Report Share Posted December 7, 2009 Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted December 7, 2009 Author Report Share Posted December 7, 2009 Thanks for the tutorials and advice guys. Quote Link to comment Share on other sites More sharing options...
Wunderboy Posted December 10, 2009 Report Share Posted December 10, 2009 They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files. I've already got the headers, they're in the OB SDK. And DMX is nothing special and not needed for modelling really. DMX is just a generic file format that Valve seem to be switching to. It's kinda like binary XML with specific datatypes for data. From a modelling point of view most of the data you get in a model DMX is in an SMD anyway, its just stored differently. I'd probably play with making a DMX toolset if I had more free time and motivation. Quote Link to comment Share on other sites More sharing options...
propaganda Posted December 11, 2009 Report Share Posted December 11, 2009 It's all what you're used to, I never modeled for years last stuff I did was in BIS Oxygen, very weird app all in Czech used for making Operation Flashpoint. I picked up Softimage couple weeks ago to make some simple props and seems to work fine, learning it quickly. It's like anything though, depends what you pick up I suppose. Quote Link to comment Share on other sites More sharing options...
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