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Posted

"Modern Warfare" isn't a standard force on force like COD4\6 and BF games... Anyone who actually watch the news knows that. There are many cool things that can be done, making it a non-linear game (yeah right, we are talking about MoH?) packed with awesome.

Their forums are awesome, massive poser alert :cool: I WAS IN FORCE RECON AND DELTABBQLOLSOF PLZ NUBS WE HAVE TACICOOL NUKES WITH US.

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Posted

You can't do much more annoying on the internet than getting all bothered over alternate spellings. It's literally like if you got up in somebody's business IRL because they had a different accent than you.

quote of the year.

  • 1 month later...
Posted

Developers at Electronic Arts have revealed an interesting quirk about the upcoming Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines.

According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine.

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Err, what? The first thing that comes to mind is people being able to run the SP (UE3) fine whilst struggling to run the MP (FB2). :?

Posted

Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice.

GRAW was dual engine?

If so, that was very well done ^^

Posted

One of the main features of the FB2 engine is almost complete destructibility of the environments, but I've got no idea whether that's going to be particularly prominent in Medal of Honor. Also DICE have been making aesthetically similar games for years with their own technology, and presumably that may speed up producing an in-depth multiplayer. They're not going to have any kind of UE-centric pipelines or processes.

Why they'd go to all this effort I don't know, though. What're they going to do, bill Medal of Honor's multiplayer as the next Battlefield? :oops:

Posted

Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable :)

Why? UE3 is neat and has a good editor, how much better can FB2 be?

Since DICE is going to be making it, then I figure its being made by people that already have experience in their engine. So why start using an engine that few at DICE might have experience in?

Either way then I it's still pretty insane that they're actually gonna be shipping a game using two different engines. Has it even been done before? :)

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