st0lve Posted December 24, 2009 Report Posted December 24, 2009 "Modern Warfare" isn't a standard force on force like COD4\6 and BF games... Anyone who actually watch the news knows that. There are many cool things that can be done, making it a non-linear game (yeah right, we are talking about MoH?) packed with awesome. Their forums are awesome, massive poser alert I WAS IN FORCE RECON AND DELTABBQLOLSOF PLZ NUBS WE HAVE TACICOOL NUKES WITH US. Quote
popcornjake Posted December 25, 2009 Report Posted December 25, 2009 IT'S HONOUR NOT HONOR JESUS I feel your pain, oh boy I feel your pain. colour, centre, realise, aeroplane, MUM Silly orwellian Americans. Quote
Thrik Posted December 25, 2009 Report Posted December 25, 2009 I'm sure our Middle Ages ancestors would say similar things about how we've bastardised and dumbed down their language. Quote
Jetsetlemming Posted December 25, 2009 Report Posted December 25, 2009 You can't do much more annoying on the internet than getting all bothered over alternate spellings. It's literally like if you got up in somebody's business IRL because they had a different accent than you. Quote
Skjalg Posted December 26, 2009 Report Posted December 26, 2009 You can't do much more annoying on the internet than getting all bothered over alternate spellings. It's literally like if you got up in somebody's business IRL because they had a different accent than you. quote of the year. Quote
Psy Posted January 26, 2010 Report Posted January 26, 2010 Developers at Electronic Arts have revealed an interesting quirk about the upcoming Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines. According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine. Source Err, what? The first thing that comes to mind is people being able to run the SP (UE3) fine whilst struggling to run the MP (FB2). Quote
Rick_D Posted January 26, 2010 Report Posted January 26, 2010 wow they really are expecting to make some money off this eh Quote
Mazy Posted January 26, 2010 Report Posted January 26, 2010 Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable Quote
Thrik Posted January 26, 2010 Report Posted January 26, 2010 How weird. The multiplayer may well end up like a canned version of Battlefield or something. Quote
KungFuSquirrel Posted January 26, 2010 Report Posted January 26, 2010 Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice. Quote
Skjalg Posted January 26, 2010 Report Posted January 26, 2010 Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice. GRAW was dual engine? If so, that was very well done ^^ Quote
Gloglebag Posted January 26, 2010 Report Posted January 26, 2010 Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable Why? UE3 is neat and has a good editor, how much better can FB2 be? Quote
Thrik Posted January 26, 2010 Report Posted January 26, 2010 One of the main features of the FB2 engine is almost complete destructibility of the environments, but I've got no idea whether that's going to be particularly prominent in Medal of Honor. Also DICE have been making aesthetically similar games for years with their own technology, and presumably that may speed up producing an in-depth multiplayer. They're not going to have any kind of UE-centric pipelines or processes. Why they'd go to all this effort I don't know, though. What're they going to do, bill Medal of Honor's multiplayer as the next Battlefield? Quote
Mazy Posted January 26, 2010 Report Posted January 26, 2010 Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable Why? UE3 is neat and has a good editor, how much better can FB2 be? Since DICE is going to be making it, then I figure its being made by people that already have experience in their engine. So why start using an engine that few at DICE might have experience in? Either way then I it's still pretty insane that they're actually gonna be shipping a game using two different engines. Has it even been done before? Quote
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