Steppenwolf Posted November 24, 2009 Report Posted November 24, 2009 That's the program that i always wanted when i was still doing mod work: http://www.frecle.net/index.php?show=treed.about It's really awesome. You can use big textures for the leafs like typical for games instead of using hundrets of single leafs. So its very easy to make trees that are cheap to render. The program is free for amateur and even commercial work and already comes with some halfway decent textures if you don't have the skills to make your own. You will also need this 3dsmax importer: http://www.frecle.net/download/3dsmax-b3d-import.zip Quote
ShockaPop Posted November 24, 2009 Report Posted November 24, 2009 Great stuff, I just checked out and tested. Very easy to use. I'm recommending this to anyone who's map is lacking trees. Quote
robert.briscoe Posted November 24, 2009 Report Posted November 24, 2009 This is awesome! Thanks! Quote
JLea Posted November 24, 2009 Report Posted November 24, 2009 you tell me this 1 day after I spend 8 hours making 4 low poly trees Quote
aaron_da_killa Posted November 25, 2009 Report Posted November 25, 2009 This looks awesome, can't wait to try it! If I can make decent eucalyptus trees with this I'm going to french kiss the original poster. Quote
skdr Posted November 25, 2009 Report Posted November 25, 2009 You will also need this 3dsmax importer: http://www.frecle.net/download/3dsmax-b3d-import.zip Can't get this to work with Max 2010 64bit, anyone else? Quote
PhilipK Posted November 25, 2009 Report Posted November 25, 2009 Damn, looks neat! Will check this out for sure Quote
Erratic Posted November 25, 2009 Report Posted November 25, 2009 You will also need this 3dsmax importer: http://www.frecle.net/download/3dsmax-b3d-import.zip Can't get this to work with Max 2010 64bit, anyone else? Same, imports wackiness. Quote
Steppenwolf Posted November 25, 2009 Author Report Posted November 25, 2009 That b3d format seems fucked. But you can also export as *.x I found a program called Ultimate Unwrap3D that allows you to load x files and save them in any 3d format. Importing 3ds and obj into 3dsmax from there worked for me. Unfortunately Unwrap3D is not freeware. But this should give you a hint. Maybe someone knows a better and free way to convert x into other formats. edit: I also found this: http://www.onigirl.com/pipeline/index.html It's supposed to work with 3dsmax. But it didn't work for me. edit2: Don't know if you have noticed but this program can also be used to render foliage textures, including alpha channel Quote
Minos Posted November 25, 2009 Report Posted November 25, 2009 Have you tried the Directx SDK? .x is a directx format afaik. Quote
KoKo5oVaR Posted November 25, 2009 Report Posted November 25, 2009 Oh super awesome ! just what i need on the right tempo !! thanks mathias !!! Quote
Seldoon182 Posted November 26, 2009 Report Posted November 26, 2009 I had a quick look and this is looking very quite simple to use. Aside some poly overlap I think that everything can be edit in max. Thanks for sharing. Dunno know if this is interest someone. Building Generator. Quote
BaRRaKID Posted November 26, 2009 Report Posted November 26, 2009 Dunno know if this is interest someone. Building Generator. That's insane Quote
AlexM Posted November 27, 2009 Report Posted November 27, 2009 btw: for those who want to import/export x files in max here you go : http://www.andytather.co.uk/Panda/direc ... loads.aspx Quote
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