Psy Posted November 24, 2009 Report Posted November 24, 2009 The NS2 team are offering an alpha version of their 'Spark Editor' to all of those that pre-ordered the game. It looks a bit primitive but it reminds me a lot of Sketchup and I love Sketchup! Check it out. Quote
Seldoon182 Posted November 24, 2009 Report Posted November 24, 2009 Is there the instant compilation like the Sandbox editor? I'm waiting to know more before to pronounce about the Spark editor like the texture application tool and such. But whereas Hammer they've made some interesting features. Quote
Zeta Posted November 24, 2009 Report Posted November 24, 2009 Nice idea to let people play with it while the game is still in development. That looks nice and easy to use! Quote
robert.briscoe Posted November 24, 2009 Report Posted November 24, 2009 I'd like to see how it handles more complicated geometric faces such as cylinders, arches etc and if it has smoothing. Quote
dux Posted November 24, 2009 Report Posted November 24, 2009 Is there the instant compilation like the Sandbox editor? Yes. We use polys instead of brushes. Quote
insta Posted November 24, 2009 Report Posted November 24, 2009 Is there the instant compilation like the Sandbox editor? Yes. We use polys instead of brushes. Woah woah, cool it with the technical mumbo jumbo! Quote
Psy Posted November 24, 2009 Author Report Posted November 24, 2009 What's the workflow like for importing models and textures? Quote
dux Posted November 24, 2009 Report Posted November 24, 2009 Well you place a model and then align it. Pretty darn cool, eh? Quote
D3ads Posted November 24, 2009 Report Posted November 24, 2009 I actually thought that this was an editor for spark particle effects to begin with... lol Quote
Psy Posted November 24, 2009 Author Report Posted November 24, 2009 Well you place a model and then align it. Pretty darn cool, eh? I'll assume you don't have to go through a whole rigamarole to get models and textures imported like Source then. Quote
Rick_D Posted November 24, 2009 Report Posted November 24, 2009 watched the videos - dux you were right, looks like a pleasure to work with. Quote
Steppenwolf Posted November 24, 2009 Report Posted November 24, 2009 This looks like fun to work with. Quote
Seldoon182 Posted November 25, 2009 Report Posted November 25, 2009 Dux what is the workflow to creat ur custom assets? I mean do u have fucking .qc files like Source? .vmt? Can u export ur lvl from spark to a 3dprogram like 3dsmax? [EDIT]: Here explain how making a custom material. Quote
ElectroSheep Posted November 25, 2009 Report Posted November 25, 2009 Is there anothar way to buy the game ? Because my visa don't work with paypal, and I really want it Quote
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