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Posted

The SECOND best bucket in a game...ever.

Yeah this looks really nice, also nice use of the sting texture which also appears in other props (such as the stairs) which will help keep the style consistant.

How is the merging of the whole level going?

  • 3 weeks later...
Posted

That was odd, was just flicking through this months Develop and noticed a face that looked familiar - Marque Pierre's avatar photo in the footnote of an article about some Teeside event :) Good job getting a mention, though if you helped organise such an event then it was well deserved!

Posted

Yeah some nice stuff you've done here marque, but I find it very hard to

give critics on something with cartoon looks, suddenly every rule

gets tossed out the window, well almost...

All I can say is it looks nice and cartoony!

Anyways GJ!

Posted

That was odd, was just flicking through this months Develop and noticed a face that looked familiar - Marque Pierre's avatar photo in the footnote of an article about some Teeside event :) Good job getting a mention, though if you helped organise such an event then it was well deserved!

Thanks. I invited 3 speakers and did some other stuff. This was my second time in Develop http://www.marquepierre.com/articles.html and of course it is always good to get some press, but let's just say. this was not exactly my finest hour, writing wise...

Posted

Yeah some nice stuff you've done here marque, but I find it very hard to

give critics on something with cartoon looks, suddenly every rule

gets tossed out the window, well almost...

All I can say is it looks nice and cartoony!

Anyways GJ!

Actually that is not true. I used to think so. And so I dived into it head first, and my first forays looked horrible. So I had to go back to the drawing table and carefully analyze cartoony games art. Then I discovered that cartoony art is not just cartoony art, there are several different categories which don't necessarily use the same methods and effects artistically speaking. So I analysed it, drew up the laws governing them, and with that at the forefront of my mind, the job became as easy as I thought it would be at first!

So I wrote two documents on cartoony art as well as structuring your layers in Photoshop for optimum effect, which I have gotten decent feedback on. Maybe a book on cartoony games texturing, somewhere down the lines...?

Posted

Geeez!

If your not pulling my leg here, you have done a massive research job.

And you are probably right, just me who are not into cartoon textures I guess!

Yeah do that book, sounds interresting actually!

Posted

Not pulling your leg here. This is university work, so everything needs to be documented, written up and so on. Sadly there doesn't seem to be an awfully big market for cartoony games textures at the moment, and I am not an expert yet by a long shot, but everybody I have shown these docs to, go like, 'Man, I wish this kind of stuff was available on the net...' You know what they say, in the kingdom of the blind, the one-eyed man is king!

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