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Hmmm. What it is, is roughly a low poly cone, with another smaller lower polygon cone inside it for another layer or foliage. Thanks for the comment Pericolos0 but I am still puzzled as to how to go about it differently...

You mean giving the vertices a randomizing treatment. Ok sure. But my main issue is more with getting the top texture to mesh with the wrap around one, which I don't think they really do right now, unless seen from very specific angles.

Posted

dont make the texture go over the vertices, you'll end up with ugly straight and flat parts. What i usually do is limit the texture to 1 plane, and make sure all the edges are transparant. My trees usually consist of a few hundred of those.

like:

tree2_render2.jpg

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