JynxDaddy Posted November 30, 2004 Report Posted November 30, 2004 Looks awsome, I agree with ol. It would make a cool map. As all the monkey strike maps did Quote
marque_pierre Posted November 30, 2004 Author Report Posted November 30, 2004 Okay another object. This is a small plant thingy. Rendered alone it looks more like a palm tree, but think of it as an undergrowth kinda thing. Here is my concept art. And render: Please excuse the fluorescent background. That sunset sky is meant to be cartoony (obviously! ) but need a few tweaks. Just thought my plant looked so lonely, rendered by itself... C&C, bring it on! Quote
marque_pierre Posted December 2, 2004 Author Report Posted December 2, 2004 Another day, another texture. This time it is... taDAH! Amazon Water Lilys! Those huge ones that can carry the weight of an adult. The water texture is not really finished, just some half concept art/half texture art I put in. C&C please! Quote
marque_pierre Posted December 12, 2004 Author Report Posted December 12, 2004 Here is another update. This here is a ropey bridge across a chasm with a river at the bottom. It is supposed to be a piece of interest. But I feel something is lacking to make it more interesting. Perhaps I have been staring at the damn thing for too long. C&C puh-lease!!!! Quote
kleinluka Posted December 12, 2004 Report Posted December 12, 2004 nice i like it. I'd probably make the woodplanks for the bridge more orangy so they stand out against the other yellow stuff a bit more... and have those green dead things hang further down maybe. how many polys is that ? Quote
insta Posted December 12, 2004 Report Posted December 12, 2004 Looks really nice, not much more to say Quote
marque_pierre Posted December 12, 2004 Author Report Posted December 12, 2004 Guys, you are not helping much at all. You are supposed to say "it needs more skulls hanging somewhere" or something like that! Quote
marque_pierre Posted December 12, 2004 Author Report Posted December 12, 2004 Kleinluka: That is 900 tris. This is not so much a modelling exercise as it is a texturing exercise for me. So the mesh is not really something I am proud of here... I was thinking originally of doing the wood in a more orangy saturated shade, but taking wind and weather it would soon loose that colour, as wood does. I know it is cartoony, but damn, it is a fine line to thread, because you also need to incorporate references to realism in there, or it just gets out of hand. But the "too much yellowish" issue is something that has been bothering me... Quote
Uncle Ho Posted December 12, 2004 Report Posted December 12, 2004 Maybe make some missing planks, along with some that look unstable. Make it look more aged and treacherous Quote
sk3tch Posted December 12, 2004 Report Posted December 12, 2004 That could make for some interesting levels... Quote
marque_pierre Posted December 18, 2004 Author Report Posted December 18, 2004 Hooo-kay. Next up is a fir tree. My fist attempt at trees actually. Man all that alpha stuff is hard to get right on the foliage. The bark texture took me a fair while to do, because I didn't just want to make a brown on brown one. Kept trying different things painting wise, that just didn't work out. Anyway, I am proud of the bark as it stands now. Bombs away! C&C is wanted! NOW! Quote
Uncle Ho Posted December 19, 2004 Report Posted December 19, 2004 Good bark, but make the actual leafs look more like leaves instead of a banner wrapped around it. Quote
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