neotic Posted November 18, 2009 Report Posted November 18, 2009 I've been mapping in HL2 as long as anyone... but I've never got an answer... or just dealt with with this problem... but it seems to me that smoothing displacements is off. Smoothing on Face Normals on a horizontally laid displacement works just fine. But I'd love to smooth out on the X and Y axises and fail every time... when you do it they vertices clump together and bulge out rather than being evenly distributed. Does anyone know a way around this or am I attacking the problem wrong? Mmh ? Quote
Steppenwolf Posted November 18, 2009 Report Posted November 18, 2009 Have you tried to choose a different axis in the Paint Geometry settings? It's set to "Face Normal" by default but there are other axis that you can select. Quote
Lord Ned Posted November 18, 2009 Report Posted November 18, 2009 Have you tried to choose a different axis in the Paint Geometry settings? It's set to "Face Normal" by default but there are other axis that you can select. Alt + Rightclick while on Face Normal will set the face to get the normal of. Quote
AlexM Posted November 27, 2009 Report Posted November 27, 2009 also try turning off spacial smoothing Quote
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