Synthesizer Posted December 27, 2009 Report Posted December 27, 2009 Are you working on it in Norway?? I tried it with bots, and the only thing I found a bit annoying was not being able to shoot through the fences. Quote
insta Posted December 28, 2009 Author Report Posted December 28, 2009 Are you working on it in Norway?? I tried it with bots, and the only thing I found a bit annoying was not being able to shoot through the fences. Yeah I find that very annoying as well. But if I remove collision on the fences and only clip it, then bombs and rockets will be able to pass through as well Anyway, the map has been updated to Beta 3 now, and I've made a zipfile with the TF2 bot navgraph as well. Download : http://magnarj.net/files/koth_switcheroo_b3.zip Navgraph (with instructions) : http://magnarj.net/files/switcheroo_botgraph.zip Quote
Minos Posted September 27, 2010 Report Posted September 27, 2010 Massive bump here but I wanted to say this is one of the best KOTH maps ever!! It has become everyone's favorite KOTH map here at the office. However I noticed we were playing an old version (beta2) and I think the atmosphere is much better in beta2 than in beta3 so you should definitely return to that. On another note, offblast is everyone's favourite arena map so that means you are a kickass level designer insta for president~ Quote
insta Posted September 27, 2010 Author Report Posted September 27, 2010 I've been sort of afraid of releasing beta 4, since I added the particle rain and I think that will murder framerates Quote
Grinwhrl Posted September 29, 2010 Report Posted September 29, 2010 I also liked the old atmoshphere. Looks depressing now. Quote
insta Posted December 31, 2010 Author Report Posted December 31, 2010 Okay I've released beta 4 now, almost exactly a year after beta 3!! Here's the changelist : Overall detail/lighting pass Added areaportals Some additional signage Prop fade distance pass Replaced fences in arena with brush versions (no more dodgy bullet/projectile collision) Lowered texture memory by A LOT (177.5 to 108.5mb, 69 mb less!) Changed environment setting Changed soundscapes and fixed some soundscape bugs Added balcony inside buildings near cap Redid some graphical stuff Fixed some light imbalances Added a path onto roof near cap Spruced up the spawn areas a bit Fixed a very embarrassing bug Download link : http://magnarj.net/files/koth_switcheroo_b4.zip Happy new year!! Quote
insta Posted January 2, 2011 Author Report Posted January 2, 2011 I hope it is to your liking!! Quote
General Vivi Posted January 5, 2011 Report Posted January 5, 2011 Looks like a nice solid map! Next time I get a chance I want to test this Quote
Campaignjunkie Posted January 6, 2011 Report Posted January 6, 2011 What was the "very embarrassing bug"? A giant prop_static accidentally hidden? Also: if / when this goes official, I hope you make a lot of money with the donation thing!... Quote
insta Posted January 6, 2011 Author Report Posted January 6, 2011 What was the "very embarrassing bug"? A giant prop_static accidentally hidden? The spawn door collisions were set to Open on touch, so the opposing team could nudge against them, remove the bullet/projectile collision and shoot through the animated prop and into the spawn hallways I don't think anybody did that though :neutral: Quote
insta Posted January 7, 2011 Author Report Posted January 7, 2011 Oooh I get red in the face just thinking about it!!!! :embarrassed: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.