Campaignjunkie Posted November 28, 2004 Author Report Posted November 28, 2004 Thanks for all the comments. I'll work on better texture-choice and lighting. Yeah, the lack of cathedral-like textures and such aren't really helping when I want to make a cathedral-like map! Stupid me, I guess. It's intended to be a really small map de_ map, more suited towards 5v5 or something. I find when I set my goals obscenely low, I can reach them better. Quote
-Cyf3r- Posted November 29, 2004 Report Posted November 29, 2004 Map looks great, when you have a download link I'll post it up on my site http://www.cyf3r.net . I figured I'd start posting here, I come from cs.net mapping forums, getting pretty dull there, so here's my new watering whole... btw hey hey mino, peri, xem, mike-o and everyone else here from cs.net.. Quote
JynxDaddy Posted November 29, 2004 Report Posted November 29, 2004 Thats awsome How did you get the ground on the right to be shiney like that ( what material? ) in the 3rd pic Quote
GrayFox Posted November 29, 2004 Report Posted November 29, 2004 How did you get the ground on the right to be shiney like that ( what material? ) in the 3rd pic Are you kidding? It's water. Quote
JynxDaddy Posted November 29, 2004 Report Posted November 29, 2004 It looks like a ground texture with cubemapping... or something, doesnt look like water water at all. it looks like a wet rock or something Quote
Minos Posted November 29, 2004 Report Posted November 29, 2004 hey cyfer ^^ CJ~~ the map looks really neat, nice to see someone actually using source capabilities. The only thing that really bothers me are the roofs, but as u said u already changed them, so it'd be nice if u updated the pics Quote
MagicTMP Posted November 30, 2004 Report Posted November 30, 2004 the only thing i can see wrong is the angle of the roof. great job. love the last pic. Quote
Insane Posted December 3, 2004 Report Posted December 3, 2004 Great work, CJ. I love that last pic. Broken stuff is cool. Quote
RD Posted December 3, 2004 Report Posted December 3, 2004 3rd pic lux nice, the architecture in the others look messed up lux like it cud get quite good tho~ quoted for troof!!!!!!!!!!!!!!! Dont add lotsa irrelevant small details (which clutter ur view so u miss the enemy). Its cheap to throw trees all around the map behind fences and stuff, do somthing else so it looks like something unique. If u want a forest there than make it a forest, and if u want hills then make it hills, but not boring hills with boring trees. Inside the cathedral looks really good. The pile of rubble looks really good as well, but i doubt itd be as fun as a wide open space where ppl can actually fight Quote
D3adlode Posted December 10, 2004 Report Posted December 10, 2004 nothingfancy really.. Are you kidding me? It's fucking awesome, great job there dude! Quote
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