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Posted

Thanks for all the comments. I'll work on better texture-choice and lighting. Yeah, the lack of cathedral-like textures and such aren't really helping when I want to make a cathedral-like map! Stupid me, I guess.

It's intended to be a really small map de_ map, more suited towards 5v5 or something. I find when I set my goals obscenely low, I can reach them better. :)

Posted

Map looks great, when you have a download link I'll post it up on my site http://www.cyf3r.net . I figured I'd start posting here, I come from cs.net mapping forums, getting pretty dull there, so here's my new watering whole... btw hey hey mino, peri, xem, mike-o and everyone else here from cs.net..

Posted

hey cyfer ^^

CJ~~ the map looks really neat, nice to see someone actually using source capabilities. The only thing that really bothers me are the roofs, but as u said u already changed them, so it'd be nice if u updated the pics :)

Posted

3rd pic lux nice, the architecture in the others look messed up

lux like it cud get quite good tho~

quoted for troof!!!!!!!!!!!!!!!

Dont add lotsa irrelevant small details (which clutter ur view so u miss the enemy). Its cheap to throw trees all around the map behind fences and stuff, do somthing else so it looks like something unique. If u want a forest there than make it a forest, and if u want hills then make it hills, but not boring hills with boring trees. Inside the cathedral looks really good. The pile of rubble looks really good as well, but i doubt itd be as fun as a wide open space where ppl can actually fight

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