Campaignjunkie Posted November 28, 2004 Report Posted November 28, 2004 Playing around with the Source SDK. Nothing real fancy, still trying to learn things. Originally going to be a run-down church / cathedral type affair, but I don't even know anymore. Water is the new crate, baby!! Terrorists have already tried to blow the place up, but they still need to finish the job with one last bomb. Lack of cube-map generation is really hurting the interior, with weird reflections and way too much shininess. Still testing out the light-glows, I think it's a bit too much though. Need to add more shiz and doodahs inside. Still thinking about how to make cathedral-y windows as well, seeing as the current windows aren't working out too well. Oh, and I fixed the roofs already, they look a lot better now, similar to de_cbble now. Feedback me into the ground! Quote
KungFuSquirrel Posted November 28, 2004 Report Posted November 28, 2004 You and your broked stuff. Looks nice I think you could do a lot more with the lighting outside, though. Obviously you need to keep it bright enough to let players see each other, but maybe experiment with more types of light sources combined with a darker sky light. Quote
Thrik Posted November 28, 2004 Report Posted November 28, 2004 It looks nice, although the roof texture you've got on that thing isn't very hot. Quote
OL Posted November 28, 2004 Report Posted November 28, 2004 weird but its probly the only *real* hl2 map iv seen so far, so A+ Quote
ShaDoW Posted November 28, 2004 Report Posted November 28, 2004 That looks very nice. Either it's because it's overwhelming or because it's rich in detail, but I like it. You seem to be stretching a lot of textures though, such as the ground texture on the third picture. It might look a bit odd when you run across it as a player. Also, perhaps as said above, play with the brightness of the outdoor lights. Keep it up! Quote
skdr Posted November 28, 2004 Report Posted November 28, 2004 That last pic looks good! nice work. Quote
Mazy Posted November 28, 2004 Report Posted November 28, 2004 3rd pic lux nice, the architecture in the others look messed up lux like it cud get quite good tho~ Quote
Marcos Posted November 28, 2004 Report Posted November 28, 2004 Best ccs map i'v seen yet, thats sure! The curch/cathedral didnt feel right in a way. You got some textures that looks too modern. Like it was buildt ~20 years ago, but buildings like this should feel alot older... Quote
RA7 Posted November 28, 2004 Report Posted November 28, 2004 Very nice indeed, but i agree wif Mazy. Quote
Tequila Posted November 28, 2004 Report Posted November 28, 2004 weird but its probly the only *real* hl2 map iv seen so far, so A+ Indeed, good stuff, but the sharp-angled roof coupled with that horrific tile texture really makes me cry. Quote
Pericolos0 Posted November 28, 2004 Report Posted November 28, 2004 look very nice but i hope u do realise that its a matter of months till we see 1000+ maps with those same props and textures. Quote
Tequila Posted November 28, 2004 Report Posted November 28, 2004 look very nice but i hope u do realise that its a matter of months till we see 1000+ maps with those same props and textures. Well, the HL2 props and textures will be properly unlocked next week, so it won't be too bad. Quote
DD Posted November 28, 2004 Report Posted November 28, 2004 The window texture doesn't match the scale of the window. That window is gigantic! The tons of detail looks great though. GJ sir. Quote
Splitta Posted November 28, 2004 Report Posted November 28, 2004 de_porterhouse0000.jpg kickz ass. best source custom map i've seen Quote
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