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UDK Tutorials/Jobs/Snippets - The Ball


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Posted

I did a major update to my website, all UDK Development related:

UDK Tutorials

http://www.hourences.com/book/tutorialsue3fracturemeshes.htm - How to make meshes that can be shot into pieces using the Fracture Mesh system.

http://www.hourences.com/book/tutorialsue3lightmass.htm - Introduction to using the LightMass system.

http://www.hourences.com/book/tutorialsue3softphys.htm - How to use soft physics in UE3.

UDK Jobs

I launched a new Jobs page, and it aims entirely at UDK jobs - http://www.hourences.com/book/jobsindex2.php

Anyone can send me their "job" openings for their UDK projects, and I will get them posted. The only requirement is that your project must either have something finished already (demonstrate it is not just a dream), or you must be able to pay the person for the work he does. This to ensure a minimum qlevel of uality.

An example - The Haunted is looking for a programmer - http://www.hourences.com/book/jobsindex2.php#265

Snippets

This is brand new. So what it basically is, is Unreal Kismet scripts or a bunch of actors, converted to text, and pasted on my website. You can then look through my library, and find what you need, copy it, and paste it directly into editor.

It allows you to quickly paste in a setup, or learn from how the examples have been made.

For example:

Education/

And lastly, I am open to giving workshops to people, educations, and studios who want to get into Unreal. Provided it is within Europe - http://www.hourences.com/portfolio/services.htm

The Ball

Also we have released a stand alone UDK Demo build of The Ball - http://www.udk.com/showcase-the-ball.html - yesterday along with the UDK launch. The full game will follow in a few months. Follow our progress on our website http://theball.toltecstudios.com/ and on Facebook http://www.facebook.com/pages/The-Ball/151208229313?v=wall&ref=search

http://download.udk.com/UDKInstall-TheBallDemo.exe

The demo has about 30 to 40 minutes of gameplay.

udk.jpg

Minimum

# 3GHz single core CPU

# 1024MB System memory

# Geforce 6800 or similar

# 650 MB Diskspace

# Windows XP, Vista, Windows 7

Recommended

# Dual Core CPU

# 2048MB System memory

# Geforce 8800 or above

# 650 MB Diskspace

# Windows XP, Vista, Windows 7

Posted

Awesome! If only I lived in europe...

I got a question for you about your UDK Demo, or I should say the UDK build it uses. Whats up with the options menu for the ball (and the UT demo for that matter) having such lackluster options menus? I was able to change the inis but it was still a pain, and I don't really know what UT settings in inis = in game slider options so I didn't change too much. It just seems strange for that to not be fully included... (vsync, texture detail, screen percentage, etc.) :shock:

Posted

The settings menu depends on native C++ code to handle a number of things. That native C++ support is missing, and since you only have unrealscript to work with you are stuck. What we did in The Ball is the most you can do settings wise.

Epic is aware of this, they will hopefully add support in the near future. Also I have a friend working on an engine extension that would add support for it, if his idea works anyhow :)

I don't know why it is missing in the first place. It looks to me that they started out with a xbox360 UT3 build, and worked on that so that could be a reason.

So yeah, that is a weak point right now but I am sure they will fix it.

Posted

Can I request a tutorial on how to set up my first game using this? I've spent a couple of hours reading through the tutorials section on udk.com, but cant find a tutorial on that part of the game creation.

Posted

Haven't verified, but I believe the Wizzle ones should guide you through the whole process? Checked those already?

If they don't got that covered I will consider writing one, but otherwise it would just be duplicate work.

Posted

I only quickly looked through it is but is what you are missing:

-How to set up the dir

-How to set up the src scripts

-How to set up ini files and get rid of UT content and names

-Making basic menu that loads your level

?

As the gametype they got covered I believe? But it just seems to be missing a bit of intro on how to set things up to start out with? What exactly do you miss?

I'd be interested in writing that next week if I am sure this stuff is not mentioned anywhere else yet.

Posted

You nailed it right there with your list, thats exactly what I'm missing. I found a thread about it which I didn't get to work properly;

http://forums.epicgames.com/showthread.php?t=706175

I think its one of the more popular threads in the new subforum epic made, lol. Seems like I'm not the only one missing this piece of info.

On a sidenote, I also found an amazing list of tutorials over at http://www.icecreamyou.com/ut3#11

Posted

Ok, I can do better than that quick tutorial. I will look into getting that going after my deadline on Tuesday. I will cover everything to get a really basic gametype up and running, compiled, cooked, packaged, and with menu.

Need a bit of programmer help for it though, lets see if I can hook someone.

Posted

Like this: http://tutorial.toltecstudios.com/ ?

# How to set up the folders for your game.

# What to add to source control (SVN and others).

# Setting up and compiling Unrealscript.

# Creating a super basic third person game.

# How to configure the ini files.

# How to build a super basic level.

# How to make a super basic menu with a button and a label.

# How to add basic localization support.

# How to cook the game.

# How to package and distribute the game.

Ten hours work straight, an entire game from scratch to end written for people with no clue about programming.

Posted

Like this: http://tutorial.toltecstudios.com/ ?

# How to set up the folders for your game.

# What to add to source control (SVN and others).

# Setting up and compiling Unrealscript.

# Creating a super basic third person game.

# How to configure the ini files.

# How to build a super basic level.

# How to make a super basic menu with a button and a label.

# How to add basic localization support.

# How to cook the game.

# How to package and distribute the game.

Ten hours work straight, an entire game from scratch to end written for people with no clue about programming.

You are awesome sir.

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