Hourences Posted November 6, 2009 Report Posted November 6, 2009 I did a major update to my website, all UDK Development related: UDK Tutorials http://www.hourences.com/book/tutorialsue3fracturemeshes.htm - How to make meshes that can be shot into pieces using the Fracture Mesh system. http://www.hourences.com/book/tutorialsue3lightmass.htm - Introduction to using the LightMass system. http://www.hourences.com/book/tutorialsue3softphys.htm - How to use soft physics in UE3. UDK Jobs I launched a new Jobs page, and it aims entirely at UDK jobs - http://www.hourences.com/book/jobsindex2.php Anyone can send me their "job" openings for their UDK projects, and I will get them posted. The only requirement is that your project must either have something finished already (demonstrate it is not just a dream), or you must be able to pay the person for the work he does. This to ensure a minimum qlevel of uality. An example - The Haunted is looking for a programmer - http://www.hourences.com/book/jobsindex2.php#265 Snippets This is brand new. So what it basically is, is Unreal Kismet scripts or a bunch of actors, converted to text, and pasted on my website. You can then look through my library, and find what you need, copy it, and paste it directly into editor. It allows you to quickly paste in a setup, or learn from how the examples have been made. For example: [*:2rv931yn]Two Rooms And A Corridor - http://www.hourences.com/book/snippets1.htm [*:2rv931yn]Elevator With Doors - http://www.hourences.com/book/snippets3.htm [*:2rv931yn]Mesh Takes Damage And Changes Material - http://www.hourences.com/book/snippets4.htm [*:2rv931yn]Orbiting Camera - http://www.hourences.com/book/snippets2.htm [*:2rv931yn]Animated Light Color And Radius - http://www.hourences.com/book/snippets5.htm [*:2rv931yn]No Weapons And No Hud - http://www.hourences.com/book/snippets5.htm Education/ And lastly, I am open to giving workshops to people, educations, and studios who want to get into Unreal. Provided it is within Europe - http://www.hourences.com/portfolio/services.htm The Ball Also we have released a stand alone UDK Demo build of The Ball - http://www.udk.com/showcase-the-ball.html - yesterday along with the UDK launch. The full game will follow in a few months. Follow our progress on our website http://theball.toltecstudios.com/ and on Facebook http://www.facebook.com/pages/The-Ball/151208229313?v=wall&ref=search http://download.udk.com/UDKInstall-TheBallDemo.exe The demo has about 30 to 40 minutes of gameplay. Minimum # 3GHz single core CPU # 1024MB System memory # Geforce 6800 or similar # 650 MB Diskspace # Windows XP, Vista, Windows 7 Recommended # Dual Core CPU # 2048MB System memory # Geforce 8800 or above # 650 MB Diskspace # Windows XP, Vista, Windows 7 Quote
Gloglebag Posted November 6, 2009 Report Posted November 6, 2009 Hey what's the reason you're not working at epic? Quote
Lee3dee Posted November 6, 2009 Report Posted November 6, 2009 awesome job on the tutorials! I figured out fracture last night on a bsp converted to staticmesh. I've been using Phat editor to do destructable meshes, i guess this is a simpler way Quote
madgernader Posted November 7, 2009 Report Posted November 7, 2009 Awesome! If only I lived in europe... I got a question for you about your UDK Demo, or I should say the UDK build it uses. Whats up with the options menu for the ball (and the UT demo for that matter) having such lackluster options menus? I was able to change the inis but it was still a pain, and I don't really know what UT settings in inis = in game slider options so I didn't change too much. It just seems strange for that to not be fully included... (vsync, texture detail, screen percentage, etc.) Quote
Hourences Posted November 7, 2009 Author Report Posted November 7, 2009 The settings menu depends on native C++ code to handle a number of things. That native C++ support is missing, and since you only have unrealscript to work with you are stuck. What we did in The Ball is the most you can do settings wise. Epic is aware of this, they will hopefully add support in the near future. Also I have a friend working on an engine extension that would add support for it, if his idea works anyhow I don't know why it is missing in the first place. It looks to me that they started out with a xbox360 UT3 build, and worked on that so that could be a reason. So yeah, that is a weak point right now but I am sure they will fix it. Quote
Skjalg Posted November 7, 2009 Report Posted November 7, 2009 Can I request a tutorial on how to set up my first game using this? I've spent a couple of hours reading through the tutorials section on udk.com, but cant find a tutorial on that part of the game creation. Quote
Hourences Posted November 7, 2009 Author Report Posted November 7, 2009 Haven't verified, but I believe the Wizzle ones should guide you through the whole process? Checked those already? If they don't got that covered I will consider writing one, but otherwise it would just be duplicate work. Quote
Skjalg Posted November 8, 2009 Report Posted November 8, 2009 do you mean if you mean http://www.udk.com/elements/downloads/W ... nt_1_2.pdf ? I hadnt checked that yet, so thanks for the heads up, but it still isn't what I was looking for. Maybe this whole process of making a game from scratch is just so simple that it has avoided me completely. Quote
Hourences Posted November 8, 2009 Author Report Posted November 8, 2009 I only quickly looked through it is but is what you are missing: -How to set up the dir -How to set up the src scripts -How to set up ini files and get rid of UT content and names -Making basic menu that loads your level ? As the gametype they got covered I believe? But it just seems to be missing a bit of intro on how to set things up to start out with? What exactly do you miss? I'd be interested in writing that next week if I am sure this stuff is not mentioned anywhere else yet. Quote
Skjalg Posted November 8, 2009 Report Posted November 8, 2009 You nailed it right there with your list, thats exactly what I'm missing. I found a thread about it which I didn't get to work properly; http://forums.epicgames.com/showthread.php?t=706175 I think its one of the more popular threads in the new subforum epic made, lol. Seems like I'm not the only one missing this piece of info. On a sidenote, I also found an amazing list of tutorials over at http://www.icecreamyou.com/ut3#11 Quote
Hourences Posted November 8, 2009 Author Report Posted November 8, 2009 Ok, I can do better than that quick tutorial. I will look into getting that going after my deadline on Tuesday. I will cover everything to get a really basic gametype up and running, compiled, cooked, packaged, and with menu. Need a bit of programmer help for it though, lets see if I can hook someone. Quote
Hourences Posted November 12, 2009 Author Report Posted November 12, 2009 Like this: http://tutorial.toltecstudios.com/ ? # How to set up the folders for your game. # What to add to source control (SVN and others). # Setting up and compiling Unrealscript. # Creating a super basic third person game. # How to configure the ini files. # How to build a super basic level. # How to make a super basic menu with a button and a label. # How to add basic localization support. # How to cook the game. # How to package and distribute the game. Ten hours work straight, an entire game from scratch to end written for people with no clue about programming. Quote
Minos Posted November 12, 2009 Report Posted November 12, 2009 Like this: http://tutorial.toltecstudios.com/ ? # How to set up the folders for your game. # What to add to source control (SVN and others). # Setting up and compiling Unrealscript. # Creating a super basic third person game. # How to configure the ini files. # How to build a super basic level. # How to make a super basic menu with a button and a label. # How to add basic localization support. # How to cook the game. # How to package and distribute the game. Ten hours work straight, an entire game from scratch to end written for people with no clue about programming. You are awesome sir. Quote
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