hessi Posted December 29, 2009 Report Posted December 29, 2009 This level isn’t part of Nuclear Dawn anymore as they are doing all their levels from scratch. I am so disappointed nuclear dawn - doing things the duke nukem way! Quote
DaanO Posted December 29, 2009 Report Posted December 29, 2009 Looks really nice, but i don't like the office screenshot, the brushwork looks a bit uh rough? compared to the level of detail in the rest of the map. but great work! Quote
Seldoon182 Posted December 29, 2009 Report Posted December 29, 2009 They attempt to sell that... None the less the work from Robert is legendary! The mod/game looks really childish since Interwave Studio has taken the project back. Quote
dux Posted December 29, 2009 Report Posted December 29, 2009 lol you should see some of the shit that went down on interlopers a while back between my friend and one of their dev members. Basically they came out looking like dicks (ND guys) Check it out http://www.interlopers.net/forum/viewto ... =8&t=31176 Quote
Surfa Posted December 29, 2009 Report Posted December 29, 2009 I am going to have to agree about some of the texture work looking a little low res. The theme is solid if not a bit cluttered (at first It was hard for me to understand the purpose of the building) but that might just be me. The brush work and lighting look pretty sweet although it all seems very well lit some area of shadow would be nice (maybe this is a game play choice though) overall it looks fantastic. Also I love the map overview graphics (not really part of the map). Quote
Steppenwolf Posted December 30, 2009 Report Posted December 30, 2009 lol you should see some of the shit that went down on interlopers a while back between my friend and one of their dev members. Basically they came out looking like dicks (ND guys) Check it out http://www.interlopers.net/forum/viewto ... =8&t=31176 Is it necessary to bring this kind of drama from one forum to another? It's unfortunately true that what one team member says or writes in public reflects on the whole team. But let's not forget that at least 4 mapcorians work for InterWave and we are certainly not suddenly all little DaveL's. So please don't let this personal drama between esJ and Ben escalate into full-blown company/game bashing. That's not cool and hurts all of us. Quote
jaboo224 Posted December 30, 2009 Report Posted December 30, 2009 Stepp is right. Not to mention this thread is about OL_russia not ND. Westack and Brisco worked very hard on this map ! and it looks stunning :} cant wait to have a run in the updated version tack! Quote
dux Posted December 30, 2009 Report Posted December 30, 2009 lol you should see some of the shit that went down on interlopers a while back between my friend and one of their dev members. Basically they came out looking like dicks (ND guys) Check it out http://www.interlopers.net/forum/viewto ... =8&t=31176 Is it necessary to bring this kind of drama from one forum to another? It's unfortunately true that what one team member says or writes in public reflects on the whole team. But let's not forget that at least 4 mapcorians work for InterWave and we are certainly not suddenly all little DaveL's. So please don't let this personal drama between esJ and Ben escalate into full-blown company/game bashing. That's not cool and hurts all of us. This chap should learn from that experience then. Quote
robert.briscoe Posted January 6, 2010 Report Posted January 6, 2010 NUCLEAR DRAMA Oh wait wasn't this thread about a mod called off-limits?! Quote
Wesley Tack Posted January 6, 2010 Author Report Posted January 6, 2010 Happy new year folks! lol, kind of surprised to see all these replies all of the sudden. The brushwork may look simple in some areas as pointed out above, the reason why is because Off Limits is fast paced and I didn't want players to be stuck on 8 unit edges nor did I want too complex geometry for the same reason. And making complex geometry to make it look nice and more detailed and then block it off with player clips to prevent just that is something I'm against, I want a player to see visually what he can and can't do. Also the fact that I started mapping with Quake2 and 3 where the game play is also fast paced and levels are simple brushes I guess has to do with that. For me I try to balance game play and visuals both at the same time. I also went through a lot of the Russia assets to update collision models also for that same reason. Off Limits levels are "what you see is what you get", meaning, every area you think you can reach, you will be able to, I don't want to restrict the player with clips, and to map in that way you need to sometimes think square. About the lighting comment, I redid the entire level with new much more darker and moodier settings (more like the sub room preview I posted last). I still need to do 3 areas with the new lighting, once it's done I'll post the new map shots. At the moment I'm working on another level with vehicle support, this is priority number 1 at the moment because we start playtesting again next weekend and I'd like to have it playable by then. Also the fact that Off Limits is being done mainly by 2 people doesn't give us much room to go into that very high standard of detail for every single corner or asset within a level. We are thankful that we get a lot of contributions from left and right, some bigger then others. Either way, Off Limits will be out within the next couple of months if all goes well and then you can all play it and judge the game play instead of screenshots! Quote
Wesley Tack Posted January 16, 2010 Author Report Posted January 16, 2010 I finally got around to finish this level 100% with the lighting feedback I received. We're testing this version tomorrow. Here are some new shots of it: I also updated the minimap radar image you see ingame with the new lighting and decided to keep the exterior also in color. I'm not sure how it will work ingame (will test tomorrow): And here are two screens ingame with the HUD: Now I'm going to work full time on our other level which has vehicle support, I need to get that done as well before we release so we have at least 2 levels! Quote
Skacky Posted January 16, 2010 Report Posted January 16, 2010 Wow, it looks absolutely stunning! Great, great job really, makes me want to download the mod just to check out the map, when it's released. Quote
Seldoon182 Posted January 16, 2010 Report Posted January 16, 2010 Awesome Robert and Wesley! That would be great to add a quick normal map on this asset though! Quote
Nysuatro Posted January 16, 2010 Report Posted January 16, 2010 Now that is a huge and beautiful map. Quote
ElectroSheep Posted January 17, 2010 Report Posted January 17, 2010 Seriousely, when I saw those screenshot the first time (I don't remember when) I thank it was from severals map because of all those different atmospheres in the map Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.