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Unreal engine 3 for consumers? WTF ?


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Posted

Its like modding. You get engine/editor/Unrealscript. But you can't recompile the whole engine and have source code access. Just like a mod. Just like Unity.

You can however build a stand alone build, including installer, for your game, and distribute that. That copy would require nothing. Not even the UDK installed.

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Posted

To what degree is UE3 modable? For example, would creating a new weapon (model, animations, code, all that jazz) require some access to the source code of the engine or can it be done purely through scripting?

Posted

It is not really scripting IMO. It is really close to proper programming. At least for me, from artist POV. So the question is, can you program? Math and all that.

It is comparable to java (not javascript - real java)

Posted

Yeah I've been looking at unrealscript today, because I was worried about it's capabilities. But it's very close to java, actionscript, c++ etc. Object oriented and everything =), really neat! Definitely going to play around with this.

Posted

wow this is awesome for modding, not having to buy anything to play is a huge plus!

it's been long time since I've used the unreal engine, do I still want to download that 3rd party unrealscript IDE or is the editor decent now?

EDIT: additive brushwork? it HAS been a long time :zoidberg:

Posted

How difficult would you say it is for a non-coder to pick up the scripting in unreal?

The extent of my ability to program in a real coding language is making a command prompt-based random number generator, but I have absolutely no problem reading and editing existing Uscripts to get what I want. It's really pretty clearly laid out when you read a script, so long as you know the entity names and can keep track of basic syntax.

Posted

Just tested this version and I must say I'm impressed with lightmass. It's a huge improvement from previous versions! I still think UE3 should have better real time lighting support though, I hate screwing around with lightmaps :(

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