-HP- Posted November 5, 2009 Report Posted November 5, 2009 This is so good news for the whole industry! Quote
robert.briscoe Posted November 5, 2009 Report Posted November 5, 2009 Gah!!! It's not fair, if only this had happened a few months ago I would have defintely used this or unity for my mod, now im stuck with the Source engine Quote
Pericolos0 Posted November 5, 2009 Report Posted November 5, 2009 this is damn awesome. Man it's a good time to make games! Quote
-HP- Posted November 5, 2009 Report Posted November 5, 2009 Gah!!! It's not fair, if only this had happened a few months ago I would have defintely used this or unity for my mod, now im stuck with the Source engine Well, It's a lot more work, that's a fact, but you're still in time to make a transition. And who knows, make a good buck. Quote
Zeta Posted November 5, 2009 Report Posted November 5, 2009 Clever attempt at retaining market share. I hope this comes with the advanced features that aren't in the UT3 sdk. Quote
-HP- Posted November 5, 2009 Report Posted November 5, 2009 I bet it does... UT3 was released 2 years ago. And this is supposedly a very early build. Quote
Scinbed Posted November 5, 2009 Report Posted November 5, 2009 Clever attempt at retaining market share. I hope this comes with the advanced features that aren't in the UT3 sdk. It's pretty much the latest build of UE3. Quote
madgernader Posted November 5, 2009 Report Posted November 5, 2009 The 2500USd is only for non game applications. If you make a game it is entirely free, but you pay 25% revenue share. Not quite, but almost, its free for game applications for the first $5000 in revenue, then for revenue above that they pay the 2,500 and the royalty. At least thats how I read the licensing page commercial terms... http://www.udk.com/licensing (6th paragraph down) # A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty. Quote
Hourences Posted November 5, 2009 Report Posted November 5, 2009 The 2500USd is only for non game applications. If you make a game it is entirely free, but you pay 25% revenue share. Not quite, but almost, its free for game applications for the first $5000 in revenue, then for revenue above that they pay the 2,500 and the royalty. At least thats how I read the licensing page commercial terms... http://www.udk.com/licensing (6th paragraph down) # A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty. No, 25%. The 2500USD is only for people who do not make games like posted before. The 2500 in this example simply is 25% of 10 000. Quote
madgernader Posted November 5, 2009 Report Posted November 5, 2009 Oh, good call. I missed that. Even better then Quote
Psy Posted November 5, 2009 Report Posted November 5, 2009 This is brilliant news. I'm a bit annoyed that they've done this now when I only purchased UT3 the other week to gain access to the tools. (I haven't posted here in a few months. Good lord). Quote
Scinbed Posted November 5, 2009 Report Posted November 5, 2009 I'm a bit annoyed that they've done this now when I only purchased UT3 the other week to gain access to the tools. Don't worry, UT3 is still an amazingly popular and fun Multiplayer game. Quote
Defrag Posted November 5, 2009 Report Posted November 5, 2009 So what does this mean? Do you get access to the full engine or just the tools? (I'm trawling the site for info and coming up short as apparently I can't read ) Quote
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