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Unreal engine 3 for consumers? WTF ?


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Posted

I'm extremely skeptical of this.

Also if it is true, and everything we're hoping for, this so hurt homebrew engine making, and that's not exactly a popular pass-time to begin with. How are we going to get the next John Carmack or Tim Sweeney if everyone is using Unreal!? emot_shakehead.gif

Posted

I'm extremely skeptical of this.

Also if it is true, and everything we're hoping for, this so hurt homebrew engine making, and that's not exactly a popular pass-time to begin with. How are we going to get the next John Carmack or Tim Sweeney if everyone is using Unreal!? emot_shakehead.gif

just look into the demoscene

Posted

I don't really see how its going to be any different than buying a copy of UT3? I would think anyone who wants it has it by now.

One of the biggest advantages might be current UE3 builds - Epic releases monthly code drops, but UT3 is still the newest game on the market. There's a ton of amazing features that it's highly unlikely will ever find their way to solo/small developers without 7 digits to shell out on licensing.

I'd say it's also very likely that such a release would come with much higher level code access than would be available in your typical mod development scenario.

Could be pretty amazing if true.

Posted

the unreal engine version we use at work completly blows the ut3-engine version out of the water

the new nav mesh pylon system is SOOO much better

and lightmass and the new staircaseless sunlight shadows are unbelievable !

also i think ut3s build lacks alot of sp focused actors.

so id defnitly love to see the unreal engine builds find their way into the hand of modders in much faster intervals than epic can crank out a ut-game !

Posted

a right. That's quite cool then. I have taken a big liking to source at the moment because UT3 is not really that fun to me so not much point mapping for it really, but I do want to do something in it again this year to keep up to date with it and not forget the ins and outs of it.

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