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Icarus

[TF2] CTF Vector/CP Vector

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Vector (CTF) Beta 2

by Eric "Icarus" Wong

Email: [email protected]

Download: FPSBanana

Mirror: TF2Maps.NET

http://dl.getdropbox.com/u/831776/ctf_vector_b20010.jpg

http://dl.getdropbox.com/u/831776/ctf_vector_b20013.jpg

http://dl.getdropbox.com/u/831776/ctf_vector_b20005.jpg

http://dl.getdropbox.com/u/831776/ctf_vector_b20006.jpg

http://dl.getdropbox.com/u/831776/ctf_vector_b20008.jpg

http://dl.getdropbox.com/u/831776/ctf_vector_b20009.jpg

A classic game mode --with a twist!

Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new machine, BLU develops a super-powered ultra-sapper and sets out to destroy RED's contraption before it can be activated.

Vector is a three-stage Attack & Defend map, similar to Dustbowl, except a large ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.

Whereas Beta 1 had a BLU win-rate of 25%, Beta 2 is now somewhere around 50%. Unfortunately, I've changed so much since beta 1 I don't have a changelog. The whole map seems almost new.

Objective:

BLU wins by bringing the Sapper to all Control Points before the time runs out. RED wins by preventing all Control Points from being captured.

Other Notes:

RED can block captures by standing near the Point. Dropped Sappers returns to the Base after 60 seconds.

Special Thanks:

Broken:Tripod-Turret

Shmitz

Phil

Eerieone

Dr. Spud

Shmitz

Supertoaster

Artesia

A Boojum Snark

Rexy

NovaSilisko

Radaka

http://www.tf2maps.net

http://www.clanwoof.com

-----------------------------------

Vector (CP) Beta 1

by Eric "Icarus" Wong

Email: [email protected]

Download: FPSBanana

Mirror: TF2Maps.NET

A classic game mode --without the twist!

Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new machine, BLU sets out to have it destroyed before they can activate it in this 3-stage attack & defend map.

Objective:

Blue team wins by capturing both Control Points on each of three stages before the time runs out. Red team wins by preventing all the points from being captured.

Other Notes:

Control Points cannot be captured while they are locked.

INSTALLATION:

Unpack the contents of the .rar into your tf directory. Keeping the folder system intact will allow you to see the thumbnail in the Map List.

FILES:

cp_vector_b1.bsp ;The map itself

menu_thumb_cp_vector_b1.vtf ;Map list image

menu_thumb_cp_vector_b1.vmt ;Map list thumbnail

Special Thanks:

Broken:Tripod-Turret

Shmitz

Phil

Eerieone

Dr. Spud

Shmitz

Supertoaster

Artesia

A Boojum Snark

Rexy

NovaSilisko

Radaka

http://www.tf2maps.net

http://www.clanwoof.com

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Looks pretty good! Looks too much like hydro on the outside parts though. I'd try to differentiate it a bit so it looks more unique.

On the 0008 screenshot there's tire tracks going through that wall. Not possible and looks quite stupid

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