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Posted

Some big changes I have been making to the map. I have been making this Fastlane look buildings mixed with Sawmill's look and it just looks sexy all together. I have changed the lighting to fit the sky's color since it was too yellow before.

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Posted

Lord Ned wait - you mean he didn't incorporate the changes you requested on his map that he released for you for free? Outrageous! Seriously why do you even still care then? As Skjalg said it's ok to share your thoughts on his work, but there is no need to be so rude.

Posted

-1 to any of the elitist fruitcakes here, many of whom have done nothing productive for years, I won't name names, everyone knows who they are. That being said SWATY you came in here like an ass, that killed your support for this map like most are saying it's substandard compared to outback. You are killing yourself trying to make it something it will never be, forget about pleasing people with it, move on to something else, stick a fork in it.

  • 4 weeks later...
Posted

RC2 is out. updated first page with pic and dl link.

Change Log from RC1 to RC2

-Fixed some props that had no collison.

-Fixed the wires on the lights.

-Fixed a bunch of clipping issues.

-Fixed a problem with the overlays and health kits.

-fixed overlapping brushes.

-Added height variation to the 2nd point.

-Fixed a bunch of visual bugs throughout the map.

-Removed the underwater route.

-Added another route from mid to 2nd point.

-Redesigned the 2nd point.

-Redesigned the left route to the last point.

-Removed the christmas lighting on the wires.

-Changed the lighting of the map.

-Added more details.

-Added more lights.

-Fixed the fog in the 3D skybox.

-Redid the planks at the first point.

-Added a door that connects the two lobbies together.

-Fixed some weird shadows.

-Improved fps at 2nd point.

-Redesigned the entire mid, hot new mid.

-Redesigned the entrance at 2nd.

-Fixed the 2nd forward spawn facing the wrong way.

-Removed the sniper deck.

-Fixed a problem where red players could get inside blue's spawn.

-Fixed a problem where you could build underground.

-Redesigned the 1st point.

-Reduced the filesize by 8MB.

-Removed the rain.

-Detailed the spawn rooms.

-Retextured some buildings.

  • 4 weeks later...
Posted

This is the last big change to the map before I release rc3. I made some changes to the middle point just to get away from the look of Fastlane and its 100x better with these changes, gameplay wise and visually speaking.

As you can see in the pics, it doesnt have that look of fastlane anymore, or at least not as much as it used to before :)

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Posted

Download

http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks. Updated first post with new pics and info.

Change Log from RC2 to RC3

-Added more detail to the map.

-Fixed a ton of playerclipping issues.

-Closed off the balcony at 2nd point to fix the issue with the backcapping.

-Added a connector between the left right building going to 2nd point.

-Improved fps throughout the map.

-Fixed a bunch of visual problems.

-Reworked some of the buidlings at mid and 1st point.

-Adjusted the far right route so its shorter and more useful.

-Added more lights to certain parts of the map.

-Added more detail to the spawn rooms.

-Fixed some ugly shadows.

-Fixed some problems with the overlays being too big.

-Fixed some leaks on some brushes.

-Shorten the left side at 2nd point.

-Fixed some shadow problems on some props.

-Reworked the area at 2nd point making the yard bigger.

-Fixed some buggy doors.

-Changed the location of the 2nd forward spawn to a different place.

-Added more cover at the right entrance to mid.

-Retextured Mid building with natural textures.

-Added more signs.

-Fixed a problem with the spec cams.

-Reduced filesize by 3MB.

  • 3 weeks later...
  • 2 weeks later...
Posted

RC4 is finally here. :D

Download RC4 Here

http://forums.tf2maps.net/downloads.php?do=file&id=2712

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Change Log from RC3 to RC4

-Huge fps boost all over the map.

-Changed the sky/lighting/theme to a brighter sky.

-Added more lights to the map.

-Fixed a ton of playerclipping problems.

-Fixed a bunch of visual glitches throughout the map.

-Added ambient sound to the map.

-Improved Fps using occluders in certain areas of the map.

-Added more detail throughout the map.

-Fixed some displacements issues.

-Fixed the ground at 2nd point.

-Removed the two small ammos at mid.

-Added stairs at the connector at mid to remove the sniper line.

-Redesigned the whole mid because not many people liked it.

-Fixed some props not having collision for players standing on them.

-Added a small ammo pack in the connector at mid.

-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.

-Reworked the far right route to mid making it look like a valley.

-Retextured some of the buildings.

-Raised the middle point to block some of the sniper line.

-Fixed some props casting ugly shadows.

-Changed the health pack at the last connector to a medium health pack.

-Added a small health pack and ammo pack at the connector at mid.

-Fixed some misaligned textures.

-Made the stairs at last into a ramp.

-Added a small health pack in the new valley.

-Changed the rocks on last to fit better the theme of the map.

-Changed the location of the 2nd spawn due to people spawn camping it.

-Opened up the balcony on second point due to second point being hard to defend.

-Reworked some of the buildings throughtout the map.

-Fixed some problems with the doors.

-Reduced the filesize by 5MB.

  • 2 weeks later...
Posted

Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download

http://forums.tf2maps.net/showthread.php?t=9967

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Updated first post with new pics/info

Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.

-Fixed the trains at mid not being even on each side.

-Fixed a bunch of clipping problems throughout the map.

-Added a crate above the middle point to add an extra layer to the mid point.

-Added a small HP inside the crate.

-Added more detail to mid.

-Removed one of the pipes on last due to last being too hard to cap.

-Fixed some displacement problems.

-Fixed a few visual glitches in some areas of the map.

-Fixed some ugly shadows on some props/geometry

-Retextured some of the buildings on last.

-Added a small ammo pack on the valley side.

-Extended the spawn on last due to last being hard to cap.

-Added custom textures for the container at mid.

-Fixed a problem with the fog in the 3D skybox.

-Improved fps.

  • 1 month later...
Posted

Omg, nice man! :D Congratulations.

Haven't played TF2 for more than a year now, but I've been told people are more interested in getting new hats than playing the game now! :P

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