S.W.A.T.Y Posted November 4, 2009 Author Report Posted November 4, 2009 I think you need to change the light_environment. The yellow lighting with a red sky doesn't really work. Otherwise the map is solid while playing through it imo. Just work on some of the lighting. Yeah, I will work on the lighting. Thanks Quote
skdr Posted November 7, 2009 Report Posted November 7, 2009 I'll be honest: This is nothing near the quality of pl_outback, your last map. Quote
propaganda Posted November 9, 2009 Report Posted November 9, 2009 I'll be honest: This is nothing near the quality of pl_outback, your last map. +1 Quote
S.W.A.T.Y Posted November 11, 2009 Author Report Posted November 11, 2009 I'll be honest: This is nothing near the quality of pl_outback, your last map. Well, For outback I spent 9 months and I made sure everything in the map was perfect. This took 30 days, I challenged myself with this map more but anyways, Im making some big changes in b4 which will balance the teams and some other things as well. I've gotten a lot of feedback from comp tf2 players, map was designed mostly for comp tf2, 6 vs 6 or 8vs8. Quote
Psy Posted November 11, 2009 Report Posted November 11, 2009 I think you've approached this map all wrong and because of it the map has suffered. Quote
S.W.A.T.Y Posted November 14, 2009 Author Report Posted November 14, 2009 Beta 4 is out with some huge changes! Download http://forums.tf2maps.net/showthread.ph ... post111762 Change Log from B3 to b4 -Changed the health kit in mid from small to medium. -Fixed a few props floating. -Fixed the stairs in the mid. -Changed the location of the 2nd forward spawn. -Added another route from last point to 2nd point. -Improved fps using occluders. -Added a bridge at the second point to add more height variation. -Changed the health kit size from medium to small at second point. -Added more signs on the wall. -Increased the ceiling. -Moved back the ressuply cabinets. -Added small hp/ammo at last in the new route. -Added another route for the underwater route. Quote
S.W.A.T.Y Posted November 27, 2009 Author Report Posted November 27, 2009 Download the map http://forums.tf2maps.net/showthread.ph ... post111762 Change Log from B4 to RC1 -Fixed most of the clipping issues. -Added more ammo. -Removed the custom rain and added sawmill's rain. -Increased the ceiling in middle. -Added a platfrom in the middle and a small health kit on top of it. -Added another route from 2nd point to middle point from above. -Fixed some places where you could build on props. -Fixed some places where you could get stuck on the trees. -Closed some of the doors at the last point. -Improved fps at 2nd/1st point. Quote
Lord Ned Posted November 27, 2009 Report Posted November 27, 2009 You have no clue what RC means do you Quote
Skjalg Posted November 27, 2009 Report Posted November 27, 2009 You have no clue what RC means do you lol i was thinking the same thing ;D But then again, maybe this was closed beta before? Quote
Lord Ned Posted November 27, 2009 Report Posted November 27, 2009 You have no clue what RC means do you lol i was thinking the same thing ;D But then again, maybe this was closed beta before? ...And that changes what? Quote
S.W.A.T.Y Posted November 28, 2009 Author Report Posted November 28, 2009 You have no clue what RC means do you lol i was thinking the same thing ;D But then again, maybe this was closed beta before? Map has been tested from _test1 to _test8 for the past 3 weeks and I know that there could be some clipping problems here and there or other small things but there is nothing big to add to the map. I could easily fix all the clipping or ugly shadows on the walls in rc2. Quote
Lord Ned Posted November 28, 2009 Report Posted November 28, 2009 You have no clue what RC means do you lol i was thinking the same thing ;D But then again, maybe this was closed beta before? Map has been tested from _test1 to _test8 for the past 3 weeks and I know that there could be some clipping problems here and there or other small things but there is nothing big to add to the map. I could easily fix all the clipping or ugly shadows on the walls in rc2. How about you make the map not look like shit first? Quote
Skjalg Posted November 28, 2009 Report Posted November 28, 2009 Release candidate The term release candidate (RC) refers to a version with potential to be a final product, ready to release unless fatal bugs emerge. In this stage of product stabilization (read QA cycle), all product features have been designed, coded and tested through one or more Beta cycles with no known showstopper-class bug. Anyways, don't be harsh, and perhaps come with constructive criticism if you got any. He might not have the same goals with this map that you'd have if you built one, but that doesn't make his map any less of a personal achievement. Quote
S.W.A.T.Y Posted November 28, 2009 Author Report Posted November 28, 2009 Release candidate The term release candidate (RC) refers to a version with potential to be a final product, ready to release unless fatal bugs emerge. In this stage of product stabilization (read QA cycle), all product features have been designed, coded and tested through one or more Beta cycles with no known showstopper-class bug. Anyways, don't be harsh, and perhaps come with constructive criticism if you got any. He might not have the same goals with this map that you'd have if you built one, but that doesn't make his map any less of a personal achievement. I know what RC means, there is nothing else to add to the map so thats why I released it as RC. Quote
Lord Ned Posted November 28, 2009 Report Posted November 28, 2009 Release candidate The term release candidate (RC) refers to a version with potential to be a final product, ready to release unless fatal bugs emerge. In this stage of product stabilization (read QA cycle), all product features have been designed, coded and tested through one or more Beta cycles with no known showstopper-class bug. Anyways, don't be harsh, and perhaps come with constructive criticism if you got any. He might not have the same goals with this map that you'd have if you built one, but that doesn't make his map any less of a personal achievement. You don't know how bad he is on other forums. Every time people try to give him criticism he rejects it etc. I know what RC means, there is nothing else to add to the map so thats why I released it as RC. Let me direct you to this list of visual bugs that someone posted on another forum. http://img22.imageshack.us/g/cpreelfootrc0000.jpg/ See image comments for what's wrong. This clearly does not have the thought and time put into it as other maps, or even as much as Outback. Quote
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