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Posted

First post on such an amazing forum. I feel humbled. :oops: Anyway, gotta take the plunge.

For a school assignment we are designing, modelling, texturing and setting up a short FPS single player level. Theme is "haunted house", and my interpretation will be in a derelict insane asylum where something has gone terribly wrong. Style is grainy realism.

Anyway, I'll post my textures here as they evolve for good ol' C&C. First up is a set of doors I am working on.

doors.jpg

Like I said, C&C is welcome!

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Posted

Thanks for the comments.

st0lve: Not quite sure what you are refering to here, but there are no Overlay blend modes in this texture.

spine: The master version is much, much larger. I haven't settled on a final resolution yet, and this is a buggy jpg file with lossy compression. But my texturing teacher keeps saying I tend to put too much detail in, that it will be too busy or unsharp for ingame use. So I suppose you got a point there...

Posted

I like it. The green wall has nice detail. One thing I'd change is the orange, and replace it with a more yellowish and less saturated tone and mebbie mix in some more of that blueish green that you added to the bottom to balance it out.... nice work!

Posted

the wall looks good, but it doesn't look like an interior wall of a building, it looks like a retaining wall of a building perhaps. Too weather-worn for inside. There should be flaked paint or perhaps stains from water damage.

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