marque_pierre Posted November 26, 2004 Report Posted November 26, 2004 First post on such an amazing forum. I feel humbled. Anyway, gotta take the plunge. For a school assignment we are designing, modelling, texturing and setting up a short FPS single player level. Theme is "haunted house", and my interpretation will be in a derelict insane asylum where something has gone terribly wrong. Style is grainy realism. Anyway, I'll post my textures here as they evolve for good ol' C&C. First up is a set of doors I am working on. Like I said, C&C is welcome! Quote
marque_pierre Posted November 26, 2004 Author Report Posted November 26, 2004 And this is a (green :roll: ) wall texture for a non-patient housing room, like a reception area. Quote
hamst3r Posted November 27, 2004 Report Posted November 27, 2004 The doors look good. I like the wall, except for the pinkish trim. :-? Quote
st0lve Posted November 27, 2004 Report Posted November 27, 2004 Doors are good, wub the 3rd one. That wall got a clear overlay photo, its WAY to easy to spot. Otherwise, good. Quote
insta Posted November 27, 2004 Report Posted November 27, 2004 I like my textures like I like my women; rotten and decaying. In other words, nice work. I dig the style, hope you come up with more quality stuff Quote
spine Posted November 27, 2004 Report Posted November 27, 2004 Nice work, maybe just a tiny bit sharper would do them good...? Quote
marque_pierre Posted November 27, 2004 Author Report Posted November 27, 2004 Thanks for the comments. st0lve: Not quite sure what you are refering to here, but there are no Overlay blend modes in this texture. spine: The master version is much, much larger. I haven't settled on a final resolution yet, and this is a buggy jpg file with lossy compression. But my texturing teacher keeps saying I tend to put too much detail in, that it will be too busy or unsharp for ingame use. So I suppose you got a point there... Quote
kleinluka Posted November 27, 2004 Report Posted November 27, 2004 I like it. The green wall has nice detail. One thing I'd change is the orange, and replace it with a more yellowish and less saturated tone and mebbie mix in some more of that blueish green that you added to the bottom to balance it out.... nice work! Quote
Uncle Ho Posted November 28, 2004 Report Posted November 28, 2004 I'd love to see these with normal maps Quote
D3adlode Posted November 28, 2004 Report Posted November 28, 2004 I like those doors, not too sure about the wall, look forward to seeing more stuff! Quote
Aless Posted November 28, 2004 Report Posted November 28, 2004 Likes it. The wall was very nice but i dont like the trim... Quote
The Postman Posted November 28, 2004 Report Posted November 28, 2004 the wall looks good, but it doesn't look like an interior wall of a building, it looks like a retaining wall of a building perhaps. Too weather-worn for inside. There should be flaked paint or perhaps stains from water damage. Quote
Uncle Ho Posted November 29, 2004 Report Posted November 29, 2004 Hey, would you mind if I used those in my mod? I have a mapper who could use those Quote
marque_pierre Posted November 29, 2004 Author Report Posted November 29, 2004 Well, thanks. But I am kinda using them myself... Quote
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