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[TF2] KOTH_Rift (wip)


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This is my first map for TF2. I felt like doing something different, KOTH seems like a nice change from the usual DM / CTF and I'm finding the cartoon style pretty fun to work with.

The visuals in a1 are far from finished, still got loads to do on geometry, details and lighting. I'd appreciate any feedback on the layout so far. Gameplay-wise everything is functional except falling to the canyon floor doesn't kill players at the moment. The map is based around an island surrounded by buildings and two ravines, with rope bridges connecting to the bases.





Edited by Hazel.H
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