NeoNautica Posted September 16, 2009 Report Share Posted September 16, 2009 Download: PLR_Struggle PreAlpha Ver00 Info: - This is my first TF2 map, so feedback is greatly appreciated! - The first stage is nearing the end of the gray level phase (I hope) and the other 2 stages do not exist yet - My goal for this map is to make a tight, faced paced PLR with good use of vertical height changes/layers (which makes posting a top down shot pretty useless) - Planning to use the same texture set as PLR_Pipeline (currently has no final art in place) - While the map has spawn points for 32 players I think it will be best played with 16 or 20 - Currently looking for feedback on potential gameplay problems or ideas/suggestions Screenshots: I have worked with the Unreal Editor and the Vicious Engine for a while, so the transition isn't too bad. Always fun learning a new editor Quote Link to comment Share on other sites More sharing options...
Tarky Posted September 16, 2009 Report Share Posted September 16, 2009 Even though it is completely lacking in detail / textures, i'm really digging the potential of the lighting, and loving the varying height of the map. Would be cool to see the top levels opened up a bit more. Then again, I haven't played it yet , if I get the chance I'll have a run through and let you know my thoughts. Looks good so far though. Quote Link to comment Share on other sites More sharing options...
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