Jump to content

[TF2] PLR_Struggle [WIP]


NeoNautica

Recommended Posts

Download:

PLR_Struggle PreAlpha Ver00

Info:

- This is my first TF2 map, so feedback is greatly appreciated!

- The first stage is nearing the end of the gray level phase (I hope) and the other 2 stages do not exist yet

- My goal for this map is to make a tight, faced paced PLR with good use of vertical height changes/layers (which makes posting a top down shot pretty useless)

- Planning to use the same texture set as PLR_Pipeline (currently has no final art in place)

- While the map has spawn points for 32 players I think it will be best played with 16 or 20

- Currently looking for feedback on potential gameplay problems or ideas/suggestions

Screenshots:

plr_struggle0000.jpg

plr_struggle0001.jpg

plr_struggle0002.jpg

I have worked with the Unreal Editor and the Vicious Engine for a while, so the transition isn't too bad. Always fun learning a new editor :)

Link to comment
Share on other sites

Even though it is completely lacking in detail / textures, i'm really digging the potential of the lighting, and loving the varying height of the map. Would be cool to see the top levels opened up a bit more.

Then again, I haven't played it yet :P, if I get the chance I'll have a run through and let you know my thoughts. Looks good so far though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...