will2k 3,707 Report post Posted November 5, 2020 Started tinkering with CryEngine 5.6 Very early WIP 5 Serialmapper, Lizard, zombi and 2 others reacted to this Quote Share this post Link to post Share on other sites
soulja_b0i 26 Report post Posted November 9, 2020 Boys, Im back. Decided to make a CS level in blender and bake out the ray traced lighting. Friendship ended with VRAD, now Cycles is my new friend. This is a screenshot of a proof of concept levels made using this method. Some props are darker because I was testing out texture gamma and color correction but it turns out these textures聽work聽just fine without any edits in vtf edit. Will keep yall updated on what Im going to do with this gamer power 3 blackdog, slavikov4 and TelaF reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted November 9, 2020 10 Roald, VIOLATION, TelaF and 7 others reacted to this Quote Share this post Link to post Share on other sites
Radu 2,920 Report post Posted November 9, 2020 will2k's battle royale when? Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted November 10, 2020 21 hours ago, Radu said: will2k's battle royale when? I'm aiming for a story driven single player experience/exploration...but, BR, why not! Quote Share this post Link to post Share on other sites
Yanzl 936 Report post Posted November 19, 2020 Hey guys.聽The Gap, an聽exploration game I'm working on, now finally has a Steam store page! Check it out and wishlist here:聽https://store.steampowered.com/app/1458300/The_Gap/ We also have a new trailer:聽 聽 7 6 zombi, Freaky_Banana, Lizard and 10 others reacted to this Quote Share this post Link to post Share on other sites
Rump3L 124 Report post Posted November 20, 2020 (edited) Edited November 20, 2020 by Rump3L 15 6 Vaya, Mr.Yeah!, Radu and 18 others reacted to this Quote Share this post Link to post Share on other sites
Lizard 1,393 Report post Posted November 22, 2020 On 11/20/2020 at 4:54 PM, Rump3L said: The lighting looks really awesome! Everything looks super cozy too. 1 1 Radu and Rump3L reacted to this Quote Share this post Link to post Share on other sites
Rump3L 124 Report post Posted November 22, 2020 (edited) @Lizard聽Thanks man, means a lot to me. Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas.聽 Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done,聽 like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.).聽 Or maybe I just keep staring at it too much and need to take a step back lol. Tbh聽Ravine聽has an epic job done to it聽on a similar weather & time setting Edited November 22, 2020 by Rump3L 1 cruptor reacted to this Quote Share this post Link to post Share on other sites
ThunderKeil 88 Report post Posted November 22, 2020 3 hours ago, Rump3L said: @Lizard聽Thanks man, means a lot to me. Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas.聽 Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done,聽 like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.).聽 Or maybe I just keep staring at it too much and need to take a step back lol. Tbh聽Ravine聽has an epic job done to it聽on a similar weather & time setting I think that's just par for the course, night themes naturally have softer lighting than day ones, unless you're sprinkling around big contruction lamps. Well, that's not entirely true . . I mean if you're doing an urban theme, a night version would have more contrast than a day one, but I think it holds up here. I believe csgo's version of source has had bloom removed (or, it's been removed from the settings, anyway)聽- which聽makes聽it more difficult to insinuate brightness well on anying other than point lights. But again, I'd say the windows here don't appear bright enough to warrant it. For reference though, I'm pretty sure Ravine just has light sprites over all the windows / other light sources. Also, looks like Ravine has a noticeable amount聽of moonlight, with much much darker ambient lighting,聽whereas you seem to be going for an entirely overcast theme. I assumed that was intentional,聽but if it wasn't, that's definitely a way to get a bit more聽contrast. 1 Rump3L reacted to this Quote Share this post Link to post Share on other sites
Radu 2,920 Report post Posted November 22, 2020 Just a few spotlights to highlight important areas and also create some longer shadows for drama/depth. 2 Lizard and Rump3L reacted to this Quote Share this post Link to post Share on other sites
blackdog 4,443 Report post Posted November 23, 2020 On 11/20/2020 at 3:54 PM, Rump3L said: 聽 2 1 Lizard, Radu and Rump3L reacted to this Quote Share this post Link to post Share on other sites
sn0wsh00 49 Report post Posted November 24, 2020 (edited) Just uploaded my map fy_orbiter onto the workshop. You can download it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2296600013 It's an otherwise very simple fight yard map, but I thought I did a fine job with the garden area: 聽 Spoiler 聽 I also like these video screens, which I made using VMT proxies and SpaceEngine (TV frame is from de_breach): Spoiler 聽 And finally, here's (part of) the skybox I used for this map that I exported from SpaceEngine, used on a different map: Spoiler 聽 If you want to export a good looking skybox from SpaceEngine without a Pro Version: Set SpaceEngine's resolution to a 2:1 aspect ratio (for this map, I set the resolution to 4000x2000) Set the projection to cylindrical Take a screenshot in PNG format Use a panorama to cubemap converter, such as this one, to convert the PNG screenshot into six separate cubemap files Rename the cubemap sides to their proper names. If you used the Panorama to Cubemap tool I linked to, the renaming should be: nx -> bk ny -> dn nz -> lf px -> ft py -> up pz -> rt Edited November 24, 2020 by sn0wsh00 spoilers 1 cruptor reacted to this Quote Share this post Link to post Share on other sites
celery 117 Report post Posted November 26, 2020 Alright. Here's a look at my new map, Paradise 2. Working with Sir Thomas (Stardust, Submerged, Coverup), iiTwins aka Kroketmayo (Pithead, Aurora),聽Jayk_of_all_Trades, and Jonmcbane. Still very early, but here's what we've done in about 2 or 3 weeks worth of work. 聽 More map images: Spoiler 聽 Can't wait to post more updates, and eventually write my MapCore article. 聽 Cheers, TheOnionChef aka celery 10 Minos, Freaky_Banana, blackdog and 7 others reacted to this Quote Share this post Link to post Share on other sites
dmu 189 Report post Posted November 29, 2020 Quite a large group聽 Good luck! Quote Share this post Link to post Share on other sites