Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

Boys, Im back.

Decided to make a CS level in blender and bake out the ray traced lighting. Friendship ended with VRAD, now Cycles is my new friend.

This is a screenshot of a proof of concept levels made using this method. Some props are darker because I was testing out texture gamma and color correction but it turns out these textures work just fine without any edits in vtf edit. Will keep yall updated on what Im going to do with this gamer power

guh.jpg

download6.jpg

Share this post


Link to post
Share on other sites

@Lizard Thanks man, means a lot to me.

Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. 
Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, 
like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.). 

Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting

Edited by Rump3L

Share this post


Link to post
Share on other sites
3 hours ago, Rump3L said:

@Lizard Thanks man, means a lot to me.

Just had an idea to throw in a cheesy aim map to play around with theme setting and ideas. 
Though, I don't know if its just me but can't help it, still feel like the lighting is not completely done, 
like to me it still feels a bit flat as if a bit more of a contrast was missing somehow (feeling it the most in the 3rd picture f.e.). 

Or maybe I just keep staring at it too much and need to take a step back lol. Tbh Ravine has an epic job done to it on a similar weather & time setting

I think that's just par for the course, night themes naturally have softer lighting than day ones, unless you're sprinkling around big contruction lamps.

Well, that's not entirely true . . I mean if you're doing an urban theme, a night version would have more contrast than a day one, but I think it holds up here. I believe csgo's version of source has had bloom removed (or, it's been removed from the settings, anyway) - which makes it more difficult to insinuate brightness well on anying other than point lights. But again, I'd say the windows here don't appear bright enough to warrant it. For reference though, I'm pretty sure Ravine just has light sprites over all the windows / other light sources.

Also, looks like Ravine has a noticeable amount of moonlight, with much much darker ambient lighting, whereas you seem to be going for an entirely overcast theme. I assumed that was intentional, but if it wasn't, that's definitely a way to get a bit more contrast.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...