Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

7 hours ago, Soldat Du Christ said:

nice dude, that's all their assets?

 

yup! They have a super nice aesthetic going on, only a handful of different "themes" for assets atm but they look great. It reminded me a lot of some stylized tf2 jump maps so I had to start making one haha

Share this post


Link to post
Share on other sites
On 9/15/2020 at 4:33 PM, xzi said:

working on a jump map for Diabotical, editor took some time to get used to but it's rather intuitive, can't wait until it's all fully finished!

here's my spawn / first jump

haven't tried the game at all but the editor was the thing that interested me as well, just curious to see how it's designed for starters.

Share this post


Link to post
Share on other sites
8 hours ago, Terri said:

made a thing to give hotspot texturing a go 😃 more on Artstation: https://www.artstation.com/artwork/q9O9an

That's awesome, I'd noticed HLA had great edge definition but I assumed they just made everything out of displacements 'cause they went through that phase in csgo

Would kill to have that feature in source 1 though, I've used my own jerry-rigged version of it for a project but it's just such a hassle

reference-3a-smol2.png.dd5eae992e47209344dc824104cc1624.png

Edited by ThunderKeil

Share this post


Link to post
Share on other sites

Hi! First time on the forum, first time making a map! (aside from a test one following a tutorial)

Firstly, let me just say, looking at some of these creations is humbling! I'm still a noob, with much to learn, but damn is it inspiring to see what some of you are creating! :o Especially seeing at which stage most people are in their creation/the form in which they approach the design! Perhaps my technique is a little wrong... but I'm recreating our IRL office and the surrounding environment and building in CS:GO! Don't be too harsh, but feedback is super super super appreciated - I've only got one site fleshed out atm, so it plays better as a wingman map than anything else. You can find it on the workshop as "de_hatt". It's just using default textures and props atm, but once I've fleshed it out a little more, I plan to get into finding some props and custom textures! Aside from the layout, one big issue I'm scared for is integrating this build into a small city setting... I am unsure how to balance detail with optimizing the skybox and stuff... It feels unnatural to just "wall everything off" :s I'll cross that bridge when I do though XD. 

Should I create a dedicated thread for this? I guess I have lots of questions... thanks :)

-Eri

20200924050518_1.jpg

20200924050505_1.jpg

20200924050530_1.jpg

20200924050542_1.jpg

20200924050557_1.jpg

20200924050648_1.jpg

20200924050622_1.jpg

Edited by Erigorn

Share this post


Link to post
Share on other sites
On 9/15/2020 at 6:24 AM, Soldat Du Christ said:

victorian 15.PNG

😮 I LOVE the variety of angles you've managed to create, without making the layout more complicated than it has to be

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...