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WIP in WIP, post your level screenshots!


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On 8/30/2020 at 7:48 PM, harazataz said:

Finalised v1 layout of my first CS:GO map using Hammer de_backlot, set in a Hollywood Studios style tourist attraction. My goal for this map is to have three different environments - Old timey' Mexico on B, York, England in Mid, and a Sitcom interior studio on A, that each highlight and encourage different engagement types. It's been a long, but fun road using and learning the tools as I go. I'm very excited to actually play-test this with some friends and get some feedback on how it actually plays out. 

radarlayout1.png

What tool do you use to make the top down image? Nice and clean

 

and updates:

548108521_victorian10.PNG.638504ce4db7ff8ba7c33b660cd53f52.PNG

102016483_victorian11.PNG.75a2b0f1ca11cf9214bf5b1bc580436b.PNG

Edited by Soldat Du Christ
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@Soldat Du Christ are you going to post a screenshot of every single brush you have add to your map? 😂

But jokes aside, just get that greybox done and have a playtest 🤘 also its better to create your own topic in '3D' to show progress and maybe get feedback. 

Edit: oh and for the radar u should use TAR (Terri Auto Radar)

Edited by Roald
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On 9/15/2020 at 4:33 PM, xzi said:

working on a jump map for Diabotical, editor took some time to get used to but it's rather intuitive, can't wait until it's all fully finished!

here's my spawn / first jump

haven't tried the game at all but the editor was the thing that interested me as well, just curious to see how it's designed for starters.

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