Jump to content
Marcos

WIP in WIP, post your level screenshots!

Recommended Posts

I've finally managed to make spherical wormholes, with gravitational lensing, for my mg_space_race spinoff maps using prop_static entities. I simply made a sphere brush and a torus brush in Blender (and kept the polycount in the hundreds so that Hammer won't take forever to compile), smoothed the shading, assigned the meshes to a cubemap texture and compiled the models. Then in Hammer, I set the lighting origin in the prop_static entities to info_lighting entities at each wormhole's respective destinations.

Here's how the wormhole looks like leading from the main level into the portal lab:
 

Spoiler


20200810185053_1.jpg.a28dd2ea64c1d67ed30e9f519f29f7a8.jpg


 

And here's how it looks like going from the lab to the main level:
 

Spoiler


20200810185206_1.jpg.4f8a35c23939a5d5d79f45e4c21dc61b.jpg

 

 

Edited by sn0wsh00
spoilers

Share this post


Link to post
Share on other sites

Pretty great effect! I like it 😄 If you're willing to go space-theme, most of the Nuke textures can easily be recycled for crazy creative rework. Especially most of the shaders they're using give a great space-effect. Keep up the good work!

Share this post


Link to post
Share on other sites
On 8/15/2020 at 12:50 AM, StormCatcher.77 said:

Shots of "Coma Moonlight". My map for Refracted Reality CP (Doom 2, GZDoom):
Screenshot_Doom_20200814_233936.jpg.8c44b489da9aa258b9f4a5c54035dd42.jpg

  Reveal hidden contents

0018.jpg.8340e70c42fbbe1e117336e9457b239d.jpg

0001.jpg.ba0dc5dce43b280f1fdf065e2f7d7fb2.jpg

0003.jpg.dcca545f574b4691c2e521a02e4ef353.jpg

0005.jpg.e906c45178a6eebfd938bd6b08add0b4.jpg

0008.jpg.6be9196e7d51368d6bbb04ce25cb1365.jpg

0013.jpg.85cc05cf093ba4886912fad4eefaab4a.jpg

0014.jpg.78b1660bf4f4619512109064fd43bff1.jpg

0017.jpg.c5f58c45f33f395666edeb0f40278bce.jpg


 

This looks really confidently constructed from the screenshots, nice stuff 👍

Share this post


Link to post
Share on other sites
12 hours ago, Jazer said:

WIP on doing true "skyboxes". A 3D skybox scales objects to about 4000x their size. With some work, cloud textures can be real objects in the game space. It would be very interesting to set up particle emitters that mimic clouds.

sky.jpg.1b565a33f953799ab9bc30bb372dd3af.jpg

But also expensive. Quite some Zombie Escape maps are doing this already, and it often takes a big dump on the FPS (though their usage is very sloppy, I don't think they optimize the particle emitters very well). Nice idea!

Share this post


Link to post
Share on other sites

I've been working on my second MG_Space_Race spinoff map over the past couple weeks. This spinoff map will be a hostage escort map, as opposed to a hostage rescue map. You can read more about what I mean by hostage escort here, but in short, it involves CTs escorting a hostage from CT spawn to rescue zones near T spawns.

This map will also have a secret area. More specifically, a secret hotel room (or is it a human zoo?). Here's a screenshot of this room below, whose design was heavily influenced by a certain Stanley Kubrick film:
 

Spoiler

 

20200821215423_1.jpg.c610f494164107ebcea6684267c8fb48.jpg

 

 

 

In totally unrelated news, I also recently learned that you can animate VTFs, and that you can combine animated VTFs with other proxies (in this case, TextureScroll proxies). Here's a GIF showing an animated texture I made:
 

Spoiler

 

GMAN.gif.79fca23a16e0125e62cfb739b0890ce5.gif

 

 

 

The G-Man animation was made by me in Source Filmmaker. The G-Man model is from Half-Life: Alyx

 

Edited by sn0wsh00
GIF, links

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...