Rump3L Posted June 22, 2019 Report Posted June 22, 2019 (edited) Free time chillout sessions, wip wingman Edited June 23, 2019 by Rump3L radar hgn, ItzOmega, MadsenFK and 20 others 21 2 Quote
General Vivi Posted June 22, 2019 Report Posted June 22, 2019 Awesome stuff guys! @Comfort Jones That looks great! @Rump3L can't wait to see where this goes! Quote
blackdog Posted June 22, 2019 Report Posted June 22, 2019 @Rump3L do you have a grey box model set or you brushed all that in? It’s awesome but seems to go overboard for something that’s gonna be replaced? Quote
Rump3L Posted June 23, 2019 Report Posted June 23, 2019 (edited) @blackdog yeah, all affected by the brush disease for now I have no experience with custom prop creation yet nor a buddy like this, so I decided to land down the complete set of ideas and their quick iterations/try-outs for aestetics first, before moving into the technical aspects of it and learning the whole prop creation process. EDIT - Afterthought: There are roughly 8-9 different placeholders, rest is just a quick replication across the lvl that takes like 30-60mins, its for the sake of seeing the bigger picture now. Edited June 23, 2019 by Rump3L Quote
Soldat Du Christ Posted June 29, 2019 Report Posted June 29, 2019 a Chunk, Roald, mr.P and 1 other 4 Quote
Freaky_Banana Posted July 5, 2019 Report Posted July 5, 2019 Just to let you know... work is going on (all Fast compile and lowest graphics, because my laptop is a toaster). mr.P, Rump3L, a Chunk and 2 others 5 Quote
jd40 Posted July 14, 2019 Report Posted July 14, 2019 My wingman map that's going on hold for the exotic contest. Had a modular set and everything Minos, Radu, AlexM and 25 others 23 5 Quote
ItzOmega Posted July 15, 2019 Report Posted July 15, 2019 (edited) I'm creating the blockout for what's going to be my final project. The concept is a lost pirate island from the pacific in which there's an explorer that had a crash with his airplane. Now he is stuck there and has to explore to find the hidden secret. The goal is to create a beautiful pacific beach with some rocks and secret places in one side of the island, and an abandoned pirate town in the other side, full of vegetation and trees. Heavily inspired by Libertaria and At Sea Chapters from Uncharted 4 and AC4 Black Flag. Edited July 15, 2019 by ItzOmega Teddy Graham, a Chunk, Gawshaark and 2 others 5 Quote
fewseb Posted July 16, 2019 Report Posted July 16, 2019 I recently overhauled this building in my current project, the building is owned by a design agency and the original exterior reflected a common design I found used among design agency's in Arizona, which is where my map takes place. Over time however I found the exterior to be lacking do in part to how different it was to every other building around it, it didnt fit in with its surroundings. Where as every other building I had based off old and worn storefronts from older districts inside a city, the buildings I took inspiration from while making the agency building were almost always out away the city and were newer. For a while I wasnt sure how I could make the building fit in better given how much of its design was founded on gameplay. Eventually while working on a small business to fill an empty space on the outside of the building, I came to the conclusion that the way to make the building fit in was to brake it down into several smaller buildings on the outside, while leaving the inside one cohesive business. I took inspiration from an accounting firm I went too, where the exterior was three separate old buildings, but had been renovated to have one continuous interior. I attempted to apply a similar look here, by breaking down a single large building into several smaller store fronts I believe I have managed to make the building flow better with the overall ascetic of the map. A knock on affect of this change along with changing another building, has let more sunlight reach important game play areas. One drawback to this redesign was the loss of the simple white and red background the old exterior provided to areas, though it did not match the surroundings it did make player models stick out. Because of that, ive tried to retain a simple white/grey background in areas where the white wall was most beneficial. Also a long awaited update on the stair saga that im sure youve all been clambering for Spoiler slavikov4, ItzOmega, Rump3L and 4 others 6 1 Quote
Roald Posted July 18, 2019 Report Posted July 18, 2019 (edited) So much text and so much screenshots but nice changes though! maybe abit too clean for my taste Edited July 18, 2019 by Roald Interfearance 1 Quote
slavikov4 Posted August 2, 2019 Report Posted August 2, 2019 Karthoum, RA7, a Chunk and 4 others 6 1 Quote
ItzOmega Posted August 3, 2019 Report Posted August 3, 2019 Really early WIP, trying to get some Libertalia feelings a Chunk, CWardee and Interfearance 3 Quote
Interfearance Posted August 30, 2019 Report Posted August 30, 2019 (edited) With the realistic fire effects and dynamic lighting options in source, you almost feel like doomslayer! Edit: this took 15 minutes of my life what was I thinking Edited August 30, 2019 by Interfearance Freaky_Banana, a Chunk and Vaya 3 Quote
Shandy445 Posted September 10, 2019 Report Posted September 10, 2019 Interfearance, slavikov4, Brightness and 1 other 2 2 Quote
ItzOmega Posted September 16, 2019 Report Posted September 16, 2019 Interfearance and a Chunk 2 Quote
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