AlexM Posted May 10, 2019 Report Posted May 10, 2019 I haven't been actively doing 3d work in almost 10 years and I've missed it a ton. I decided to enter a contest my city is holding to design a park installation that acts as a shelter for rain as Vancouver has a very large rainfall. As part of this I also bought a license to Houdini to make my submission so I was learning Houdini at the same time while I made this. I might have taken on more than I can chew but I vowed to have something complete by the submission date because I hate not finishing projects. I made it but I wasn't able to make a diagram explaining how to take it apart and put it back together again (think ikea instructions). Rendered in Unreal engine. Here's my submission with my design goals description. Quote Sound Shelter is a modular mobile shelter with 3 key design goals ## Maximize the sound of falling water Some have can be soothed by the sound of falling water. This project explores a design built to exploit the sound of falling water. The roof, central water collector and the 4 water collectors are intended to maximize the sound of falling water. The roof in particular is intended to collect water and evenly distribute it around the center to create a rain wall waterfall. The water lands in the center of the structure and falls evenly into the center left and right planters. ## Collect rain to be used for potted plants The water collectors are intended to have slow release water spouts so that they can provide water to potted plants over time when there is no rainfall. The center two water collectors dispense water to the outer water collectors when the start to get full. ## Modular and easy to assemble The strucuture has been designed to break down into a series of flat panels which lock into each other. The roof is intended to separate into 7 triangular parts. The floor is broken into 6 separate panels which also lock into each other. There are 12 identical support columns. The planters consist of 2 legs and a single planter section. Unfortunately due to time constraints I haven't been able to provide illustrations of the modular nature intended for this piece. Brightness, esspho, Interfearance and 13 others 13 3 Quote
zombi Posted May 11, 2019 Report Posted May 11, 2019 Architecture and lighting is done. I'm not sure what can I change to make it look better. Oryginal vs my version comparison Joy, TECHNICKER, AlexM and 5 others 8 Quote
mr.P Posted May 12, 2019 Report Posted May 12, 2019 screen grab of a re-purposed old map, finally something for danger zone, will hopefully become another odd one out -- nothing casual, very vertical, shotguns and smg + power jumps and hopefully featuring all the latest valve shenanigans for csgo hammer! :D~ Vaya, Lizard, Squad and 16 others 18 1 Quote
That50'sGuy Posted May 13, 2019 Report Posted May 13, 2019 On 5/10/2019 at 8:47 PM, zombi said: Those windows to the left look rather odd. Try adding more lights around the windows to help. TECHNICKER 1 Quote
Brightness Posted May 15, 2019 Report Posted May 15, 2019 WIP TECHNICKER, Interfearance and That50'sGuy 2 1 Quote
mr.P Posted May 15, 2019 Report Posted May 15, 2019 Another wip, still missing details like ferns, driftwood and larger pebbles, Interfearance, T-Rexer, Logic and 8 others 6 5 Quote
Brightness Posted May 17, 2019 Report Posted May 17, 2019 (edited) https://www.artstation.com/artwork/nQ1WR4 Edited May 17, 2019 by Brightness Diesi, +Rusty+, Interfearance and 4 others 7 Quote
zombi Posted May 17, 2019 Report Posted May 17, 2019 2 hours ago, Brightness said: Anything about map? Is it just a scene? Or de_ map or maybe coop? Looks nice Quote
Brightness Posted May 17, 2019 Report Posted May 17, 2019 (edited) On 5/17/2019 at 2:44 PM, zombi said: Anything about map? Is it just a scene? Or de_ map or maybe coop? Looks nice Nah, It's not for CS:GO, just a personal project of mine. Edited May 23, 2019 by Brightness zombi and Interfearance 2 Quote
Chaplin.be Posted May 27, 2019 Report Posted May 27, 2019 WIP That50'sGuy, Freaky_Banana, RA7 and 6 others 9 Quote
Interfearance Posted June 1, 2019 Report Posted June 1, 2019 THIS WILL GET PAST GRAYBOX!!!! TECHNICKER, a Chunk and That50'sGuy 3 Quote
TECHNICKER Posted June 2, 2019 Report Posted June 2, 2019 7 hours ago, Interfearance said: THIS WILL GET PAST GRAYBOX!!!! I hope so, but we all know the graybox syndrome Interfearance 1 Quote
Roald Posted June 2, 2019 Report Posted June 2, 2019 10 hours ago, Interfearance said: THIS WILL GET PAST GRAYBOX!!!! I see! Its almost fully orangebox, nice progress already esspho, Freaky_Banana, Apeyou and 2 others 2 3 Quote
Interfearance Posted June 2, 2019 Report Posted June 2, 2019 @Roald Low key the best dev textures (this is coming from 13+ failed grayboxes). This time I think I got it all right so far. The layout is unique, has a good backing theme, and was super fun when I play tested with some random mge's. I never made a fun and unique layout before Quote
Bastion Posted June 2, 2019 Report Posted June 2, 2019 Adding a basic thunderstorm event on repeat in my map, why? Because I've been stuck on making this map look nice to release for ages and I needed to do some scripting to stay sane. That50'sGuy, Roald, Interfearance and 4 others 5 2 Quote
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