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Posted

I haven't been actively doing 3d work in almost 10 years and I've missed it a ton.

I decided to enter a contest my city is holding to design a park installation that acts as a shelter for rain as Vancouver has a very large rainfall. As part of this I also bought a license to Houdini to make my submission so I was learning Houdini at the same time while I made this. I might have taken on more than I can chew but I vowed to have something complete by the submission date because I hate not finishing projects. I made it but I wasn't able to make a diagram explaining how to take it apart and put it back together again (think ikea instructions).

Rendered in Unreal engine.

Here's my submission with my design goals description.

Quote

Sound Shelter is a modular mobile shelter with 3 key design goals

## Maximize the sound of falling water

Some have can be soothed by the sound of falling water. This project explores a design built to exploit the sound of falling water.

The roof, central water collector and the 4 water collectors are intended to maximize the sound of falling water.

The roof in particular is intended to collect water and evenly distribute it around the center to create a rain wall waterfall. The water lands in the center of the structure and falls evenly into the center left and right planters.

## Collect rain to be used for potted plants

The water collectors are intended to have slow release water spouts so that they can provide water to potted plants over time when there is no rainfall. The center two water collectors dispense water to the outer water collectors when the start to get full.

## Modular and easy to assemble

The strucuture has been designed to break down into a series of flat panels which lock into each other.

The roof is intended to separate into 7 triangular parts. The floor is broken into 6 separate panels which also lock into each other. There are 12 identical support columns. The planters consist of 2 legs and a single planter section. Unfortunately due to time constraints I haven't been able to provide illustrations of the modular nature intended for this piece.

 

application_perspective_01_3_sm.png

application_plan_01.png

  • 2 weeks later...
Posted

@Roald Low key the best dev textures (this is coming from 13+ failed grayboxes). This time I think I got it all right so far. The layout is unique, has a good backing theme, and was super fun when I play tested with some random mge's. I never made a fun and unique layout before :)

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